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Midtown Madness 2 Anim Viewer

Posted: Wed Dec 26, 2012 5:34 am
by aaro4130
Introduction
Midtown Madness 2 Anim Viewer came along as me and CarLuver69 were talking about hidden dev tools/ones we cannot get working. I managed to get testart.exe working.

Testart.exe:
Image

This tool is a launcher for it, it also includes "sharecodes". So you can share your animation combination on this topic or with friends.

BETA 1 ONLY : This tool only works with MM2 Beta 1 Animations. It INCLUDES all of them. Just extract this tool and run AnimViewer.exe and enjoy!

AnimViewer.exe (C) 2012 Aaro4130, testart.ext (C) 1999 Angel Studios

Downloads

Initial Release : https://www.mediafire.com/download.php?mz6acbz88kilcz5

Posted: Wed Dec 26, 2012 5:39 am
by dummiesboy
I'll start out with one. Here's an unused one, a man giving the finger after getting up from a dive. I LOL'd at this very hard when I saw it.

-1203484283|-1543664787|-1912420375

Posted: Wed Dec 26, 2012 4:21 pm
by zoot
Looking good, Aaron.

Posted: Wed Dec 26, 2012 8:11 pm
by sajmon14
Nice tool, and I laughed on that animation with middle finger

Posted: Wed Dec 26, 2012 10:36 pm
by Franch88
Very nice tool, great work with in having those developers tools working. :)
Once launched the animation viewing the little Banks window needs to be higher enough to let show also the Pipe and Animation buttons; initially took me a while to find those respective windows as the above screenshot shows.

This other animation is funny too, don't remember to have seen it in-game: 1366512083|-628479364|639674130 (pedanim_womgr2s2.anim file).

Would be possible let use these unused animations of Beta 1 and include them in MM2 Revisited 5.1 patch, Dummiesboy?

Posted: Wed Dec 26, 2012 10:58 pm
by dummiesboy
Yeah I saw that one, the woman giving the "up your's" gesture. No wonder they weren't included. :P

Anyway, I'll have to look more into it later. I glanced at the CSV file that controls animations, and they are listed in there. If I can't add them, maybe I could replace one of the two animations per model you see ingame.

Posted: Thu Dec 27, 2012 4:00 pm
by dummiesboy
Well I'm looking closer at them. And I see the reason they don't show up ingame.

Code: Select all

GROUND_STANDL,pedanim_mangr2st,1,44,0,0,0,0,STAND GROUND_STANDL2,pedanim_mangr2s2,1,44,0,0,0,0,STAND GROUND_STANDR,pedanim_mangr2s3,1,44,0,0,0,0,STAND GROUND_STANDR2,pedanim_mangr2s4,1,44,0,0,0,0,STAND
the s2 and s4 animations are ones you don't see ingame, and both of those are the #2 animations for standing up, left and right. The game doesn't use them. In a case like this, I could only replace the used one with an unused one. May have to do that. :P

EDIT: Or not... the game crashes if I tell it to use s2 instead of s, and absolutely nothing changes if I replace the s .anim file with the s2 one. I don't get it.

Posted: Thu Dec 27, 2012 4:28 pm
by zoot
Well I'm looking closer at them. And I see the reason they don't show up ingame.

Code: Select all

GROUND_STANDL,pedanim_mangr2st,1,44,0,0,0,0,STAND GROUND_STANDL2,pedanim_mangr2s2,1,44,0,0,0,0,STAND GROUND_STANDR,pedanim_mangr2s3,1,44,0,0,0,0,STAND GROUND_STANDR2,pedanim_mangr2s4,1,44,0,0,0,0,STAND
the s2 and s4 animations are ones you don't see ingame, and both of those are the #2 animations for standing up, left and right. The game doesn't use them. In a case like this, I could only replace the used one with an unused one. May have to do that. :P

EDIT: Or not... the game crashes if I tell it to use s2 instead of s, and absolutely nothing changes if I replace the s .anim file with the s2 one. I don't get it.
Well then. Keep trying. Something is bound to change.