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A320_Pilot's vehicles

Posted: Sat Mar 30, 2013 3:23 am
by A320_Pilot
Hello everyone.

I was watching Silent's tutorials, and did everything right, but there's something wrong with Zmodeler, It messes the picture up!
That's for Front and side views, but for top, it isn't in the middle ...
look, here's a picture:
Image

Any idea what's wrong?

Posted: Sat Mar 30, 2013 5:36 am
by aaro4130
Are you saving it as an RLE encoded TGA file? If so then save it as non-RLE

Posted: Sat Mar 30, 2013 11:48 am
by A320_Pilot
RLE? .... What is that? And no, I saved it as bmp...

Posted: Sat Mar 30, 2013 3:36 pm
by aaro4130
Still could be possible it is RLE encoded, Thati s what happens in ZM and MM2 when it is saved in RLE mode.

RLE is Run-Length-Encoding, which is an option on saving, it compresses the data and makes the texture look like that if decompression is not supported by the program it is opening. If this is not the issue then it could be you are using the software renderer or your images aren't one of the following sizes:

256x256
512x512
1024x1024
2048x2048
4096x4096

Posted: Sun Mar 31, 2013 3:47 am
by A320_Pilot
Well, umm no, it isn't one of those sizes, I'll try with one of them then see.

Posted: Sun Mar 31, 2013 4:23 am
by A320_Pilot
Works, thanks. :D

I'll show the current progress when I get back from school.

EDIT: Franch, whenever you see this, please move it to the correct forum.

Posted: Sun Mar 31, 2013 5:05 am
by Franch88
Ok, topic moved, but you could post a new one, however. Waiting the next progress about your first scratch made model, good luck and work with it. :wink:

The correct sizes of the textures have to always be respected when used in ZModeler. For the blueprint is enough use the Bitmap format.

Posted: Sun Mar 31, 2013 3:22 pm
by zoot
I can crop prints for you for use in Zmodeler if you need. :)

Posted: Mon Apr 01, 2013 3:54 am
by e-cobra
Nice to see you making cars for MM2! :D
Though the blueprints' problem is solved, let me make it clear... As far as I know, the background image in Zmodeler can be of any size (not necessarily a power of 2) but it must be a square, its height should be equal to its width otherwise it'll look stretched/ out-of-proportion.
Now suppose you have a blueprint of a car and you separated the right, top and front views from the main blueprint into 3 different images and saved them as .bmp. Now if the width of the image in right view is 500 pixels, (could be anything, just an example) and its height is 400 pixels, and the car you're to model fits in it exactly leaving no white space in the front, rear, top and bottom then the height of the 'front view' image should also be 400 pixels. This is not a square and it will appear stretched in Zmodeler. So to make it a square, increase the height of the canvas to 500 pixels and make sure the image is anchored at the center.

In short, for having good images in ZM, leave no white space in any of the view, front, right ,etc while separating them. And make sure that the canvas size of all the images is a square.

Posted: Mon Apr 01, 2013 4:10 am
by jorge14
Nice car mate! good luck! :wink:

Posted: Mon Apr 01, 2013 3:48 pm
by A320_Pilot
Success!
I made the car! well, it has the default sounds of the TT.
Here are some pics:



































































































































APRIL FOOLS BISH XD
I've been really busy lately, still finishing up the body, lol. 8)

Posted: Mon Apr 01, 2013 5:24 pm
by A320_Pilot
Well, I'm slowly doing the work, which looks really bad. :/
Image

Dunno if I should give up or not...

Posted: Mon Apr 01, 2013 5:43 pm
by zoot
Looks good for a start!

Posted: Mon Apr 01, 2013 6:14 pm
by e-cobra
Dunno if I should give up or not...
Noooo!!! :nono: Just don't give up just because it looks bad!
Try to make vertices where the body changes shape like this:
Image
First try to finish making the entire right side of the body then go for front, back etc..

Posted: Tue Apr 02, 2013 1:34 pm
by A320_Pilot
Thank you all for your feedback :)
I'll try again :D
I'll show progress daily, if I touched the thing lol.