MView2

Generic model viewer with MM2 Support!

aaro4130
MM2X Super Active User
MM2X Super Active User
Posts: 2405
Registered for: 15 years 11 months
Location: Canada
Been thanked: 1 time

Postby aaro4130 » Mon May 27, 2013 6:24 pm

As soon as I load the FCD files we should be able to!
[img]https://i61.tinypic.com/25zrngo.jpg[/img][color=white]
- Most creative active member
- Most smart active member
- Best MM2 innovation of the year
- Best programmer

[img]https://i60.tinypic.com/2m4c2h5.jpg[/img]
- Most helpful active member[/color]

User avatar
NiAlBlack
MM2X Occasional User
MM2X Occasional User
Posts: 330
Registered for: 13 years 7 months
Location: Cruisin? around SF!

Postby NiAlBlack » Mon May 27, 2013 10:55 pm

As soon as I load the FCD files we should be able to!
That'd be awesome. If I could help out with something, tell me. Gaining some experience with making cities wouldn't be bad anyways. What I could definately do is make a mm2 styled map for it.

BTW, is the unit the same in both games, because that would make converting races and positioning objects a lot easier if you don't change the origin.
[url=https://www.mm2x.com/page.php?name=Forums&file=viewtopic&t=4514][img]https://i1153.photobucket.com/albums/p515/NiAlBlack/colorspacklogolow.jpg[/img][/url]

aaro4130
MM2X Super Active User
MM2X Super Active User
Posts: 2405
Registered for: 15 years 11 months
Location: Canada
Been thanked: 1 time

Postby aaro4130 » Mon May 27, 2013 10:57 pm

I will just convert the FCD to INST I guess :P
[img]https://i61.tinypic.com/25zrngo.jpg[/img][color=white]
- Most creative active member
- Most smart active member
- Best MM2 innovation of the year
- Best programmer

[img]https://i60.tinypic.com/2m4c2h5.jpg[/img]
- Most helpful active member[/color]