Hello,
I don't know, maybe there is the answer of my question in an old subject in the forum, but I prefer create a new one because I don't speak very well English (I am French) and I don't understand all old subjects in the forum... :
So, I want to create one or maybe several paintjobs for the US bus (which one have "Angel" in grey, the other "Motocross Madness" in orange, etc.) on Midtown Madness 2. I have some pictures of real buses so if it isn't very hard, I think can do this, or at least try to.
What software will I need ? (I have no ones now)
How to proceed with these software ?
I have already made some reskins for Microsoft Train Simulator with TgaTool2. (You can see them here on my -little- website : https://www.lignevd12.sitew.fr Section "Simulation : T
How to make new paintjobs for basic cars in MM2 ?
How to make new paintjobs for basic cars in MM2 ?
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- Diatosta
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First, you decompile mm2core.ar and mm2tex.ar with Dear2 (in Files>Programs). Then you convert the car texture already existant from .tex to .tga with texmanager (in HTQM Team Website (example, the cop file is vpcop* (* is top, ft, bk, etc)). Then you edit then with Photoshop keeping for example windows and such in the right place. Then you save. Now I only know how to replace, not add (that's in Zmodeler, but someone more experienced can explain you). Convert again to .tex with same name and make a .ar of it.
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- e-cobra
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You need to make a separate .ar file for that, as a add-on. For example, if you have made additional colours for the default City Bus, place those .tex files into a folder named 'texture'. Now where this texture folder is located, in that directory, make another folder called 'tune'. leave this 'tune' folder empty. Then select both the folders (texture and tune) and then right click on them > Add to archive (this is done by WinZip). Then select type as .zip (nor .rar). In the box that specifies file name, name it whatever you like (like !!colour_mod) and make sure that it ends with .ar and NOT .zip. Now make the archive. Make sure to add some ' ! ' exclamatory marks in front of the name so that MM2 reads this file before the default .AR files (since this is a mod). Now copy this .ar file that you created into the main MM2 folder and it should work.A little question , which you havn't answered : how to put my modified ".tex" files on the big "mm2tex.ar" file at the end ?
Thanks.
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Thanks for the last message.
I have a new problem : my ".tga" files don't appears in TexManager, so I can't reconvert them to ".tex" files...
I have make a backup of my job in image files (".bmp"), so fortunately I haven't lost all !
Can someone again help me ?
Luc
I have a new problem : my ".tga" files don't appears in TexManager, so I can't reconvert them to ".tex" files...
I have make a backup of my job in image files (".bmp"), so fortunately I haven't lost all !
Can someone again help me ?
Luc
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Is your filter set to *.tex? if so change it to *.* or *.tga, Preferably *.*
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The filter is *.*, but I have tested with *.tga, without success...
You can see here : https://img109.imageshack.us/img109/874/vpbus.png but i don't know if this will help you...
Edit : I have finally found these files, but with just * in filter and this makes an error... Mmh... why is that ?
Here : https://img7.imageshack.us/img7/9034/vpbus2.png
You can see here : https://img109.imageshack.us/img109/874/vpbus.png but i don't know if this will help you...
Edit : I have finally found these files, but with just * in filter and this makes an error... Mmh... why is that ?
Here : https://img7.imageshack.us/img7/9034/vpbus2.png
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- Franch88
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Maybe this is a particular problem caused by the use of GIMP program to make the TGA files... Better use Paint.Net, another very good freeware photo editing program. Open the .tga files with it and re-save them, and make sure that the RLE compression is disabled.
You would also need to extract the edited vehicle's .info file from the mm2core.ar file using DeAR 2 program. Then, open and edit this file using Windows Notepad. From it you can change the paintjobs names showed in the vehicle selection menu. However, seems that you've already done that by looking at the "tune" folder visible in your screenshots.
In the forum can be found topics about the paintjobs replacing or adding for the MM2 default cars thing. There's also a project about this, almost finished but without news since some months.
You would also need to extract the edited vehicle's .info file from the mm2core.ar file using DeAR 2 program. Then, open and edit this file using Windows Notepad. From it you can change the paintjobs names showed in the vehicle selection menu. However, seems that you've already done that by looking at the "tune" folder visible in your screenshots.
In the forum can be found topics about the paintjobs replacing or adding for the MM2 default cars thing. There's also a project about this, almost finished but without news since some months.
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Thank you for this summary of solutions...
Luc.
That was a question I asked myself, excellent.From it you can change the paintjobs names showed in the vehicle selection menu.
Of course, it is a big (Maybe the last) MM2 website, I know that there is a lot of answers in it... but as I said, I use a bit (too much) google translate to understand all, and I would have trouble to find the answers I want... But I'll still look tomorrow.In the forum can be found topics about the paintjobs replacing or adding for the MM2 default cars thing.
Interesting. I can may be able to send you my bus. No...this is a joke, it will surely be ugly.There's also a project about this, almost finished but without news since some months.
Luc.
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Maybe you havent refreshed the folder? Press F5 and see what the result is
Also have you used compression in the images at all?
Also have you used compression in the images at all?
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Hello,
I have retrying only with Paint.NET, and again the same problem.
-> I have refreshed the folder several times.
-> I have used compression ("RLE") in Paint.NET.
I send you my files, not to finish them als a drivable car, but if you can look it with your knowledge...
You can download files here : https://mega.co.nz/#!MBlnwZ4D!PQRmaSh3i ... GYr4_Bfk0c
...and tell me if it is correct or not...
Thank you again. Luc.
I have retrying only with Paint.NET, and again the same problem.
-> I have refreshed the folder several times.
-> I have used compression ("RLE") in Paint.NET.
I send you my files, not to finish them als a drivable car, but if you can look it with your knowledge...
You can download files here : https://mega.co.nz/#!MBlnwZ4D!PQRmaSh3i ... GYr4_Bfk0c
...and tell me if it is correct or not...
Thank you again. Luc.
- e-cobra
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You shouldn't use RLE compression, this could be the cause of TEX Manager unable to read TGA files. Re-place all TGA files by saving them again without RLE compression from Paint.NET. Well I couldn't download sound-transit bus.rar from that site, download does not begin. Better use https://www.mediafire.com for uploading files.
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- e-cobra
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No, I'm using Chrome, it got stuck at 75%.
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