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ESM's Models

Posted: Fri Jun 14, 2013 4:38 pm
by EnzoSkylineMiura
Hello everyone, as you may have seen by the topic name, im modeling! So far, im in the middle of an Audi A6 Avant. This is how it looks so far...

Image

Please give feedback!!

Posted: Fri Jun 14, 2013 6:03 pm
by The_Most_Wanted
Nice model! :wink:

Posted: Fri Jun 14, 2013 7:49 pm
by e-cobra
Nice start, you should make the wireframe go around the wheels area instead of making polys on it.

Posted: Fri Jun 14, 2013 11:20 pm
by Franch88
Looks a good start for a low polygons model, but add some more polygons to the front part, to better follow the car curves; you've done it better for the rear part.
Nice start, you should make the wireframe go around the wheels area instead of making polys on it.
That's right, but the model can well be started in this way if successively you'll make the wheels area using the faces break and delete tools. Obviously the vertices have to be correctly placed too.

Posted: Sat Jun 15, 2013 6:14 am
by Seahawk
Nice car! :)

Posted: Sat Jun 15, 2013 6:26 am
by jorge14
Nice job :D

Posted: Sun Jun 16, 2013 11:05 pm
by EnzoSkylineMiura
Looks a good start for a low polygons model, but add some more polygons to the front part, to better follow the car curves; you've done it better for the rear part.
Yes indeed, i noticed that and am working on it. :)

And thanks everybody for the tips and compliments you have given me! :D.

Image

Image

I have a question, though, that i hope one of you can ask. As you can see in the pics, one of the polys point back to the other side. How to fix??

Posted: Mon Jun 17, 2013 3:31 am
by e-cobra
To fix it, go to faces level (press 4 on keyboard or select it from the toolbar). Now from the menu to the right, select Select > Single. In the back view, (you can do it in any other view except 3D) hover cursor over that inverted poly until it becomes highlighted in blue. Then right click to select that triangle. Then make sure SEL is on, then go to Modify > Reorient and click anywhere on the car. The selected polygon (or say face) should now have been re-oriented to the other side.

Posted: Mon Jun 17, 2013 4:23 am
by EnzoSkylineMiura
OK, lemme try it out...

EDIT: Sorry for your trouble, but, it didn't work. :oops:

Posted: Mon Jun 17, 2013 4:33 am
by zoot
Don't have to select it. Make sure SEL is off, then go to faces mode, and modify > reorient, then click that face from the side it is facing(the side you can see it on), and it should work. Good luck!

-Carking

Posted: Mon Jun 17, 2013 4:46 am
by EnzoSkylineMiura
Don't have to select it. Make sure SEL is off, then go to faces mode, and modify > reorient, then click that face from the side it is facing(the side you can see it on), and it should work. Good luck!

-Carking
I tried what you said, and what happens is the poly actually disappears, but i noticed that the rotate tool is fine, but isnt that efficient. :)

Posted: Tue Jun 18, 2013 1:57 am
by EnzoSkylineMiura
Updates!


Image

Not much of an update, but its not bad so far? eh?

Posted: Tue Jun 18, 2013 6:00 am
by A320_Pilot
Going very well, keep it up! :D

Posted: Tue Jun 18, 2013 2:30 pm
by zoot
Select all your vertices, make sure SE: is on, then go to Surface > Normals > Calculate, then click in any viewport(except 3D ofcourse).

Posted: Tue Jun 18, 2013 3:45 pm
by aaro4130
Or go to objects mode (Press 4 on the keyboard) Make sure SEL is off, highlight the vehicle and press C on the keyboard. That's how I do it