I thought maybe there was a tutorial on how to create lightbeams (headlights, brakes, and all) and then implement them so they work properly.
For the headlights projection beams it's used the shadow object. I'll PM you object and textures ready to use.
I meant how to add more paintjobs, cause right now its only got one as far as I know. I figured there was a more professional, realistic way to do it than opening the paint window and painting the entire thing neon purple or something
I'll PM you a tutorial about how do this.
I checked the dashboard section of the FM3 downloads, but it was only the interior for the model, not actually a board. I guess I could make a board from that, but I don't really know how. Fortunately, since blueprint setup and facing are my biggest struggles, the car should come through smoothly.
Well, it's right from the high quality 3D interior that you can make the dashboard view. There are many examples of this using of them, like in many Jelly's cars conversions.
It's enough point the camera ahead the dashboard well centered on the driver side, take away the steering wheel and make a screenshot of the dashboard without the steering wheel (and gauges needles too, possibly) and a screenshot of frontal side of the steering wheel. After, use them to make the 2D dashboard textures.
If I were to make a dashboard out of a photo, does this show enough, or would the shot need to be wider?
The photo quality and sizes are too low. The view could be better, because it's too higher and it shows too much of the top part of the dashboard. The steering wheel is ok. The gauges must be changed taking the ones from and high quality image. Final solution: not a good photo, it must be rejected.