Make 3D damages
- The_Most_Wanted
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Make 3D damages
Hi all I want to make a 3D damages on some cars by damage textures. But the question here, how to make that on textures which has a big size?
- KingAndy
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About the 3d damages, you are talking about the damage textures or making damages like in gta where the car parts get crashed when you hit the car?
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- The_Most_Wanted
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Iam talking about 3D damages like in NFS Most Wanted game with the cop cars when you hit them. I wanna make the same thing in mm2, but there is something in "basename.vehcardamage" changes the size of the damage textures' appearing when i hit something! What is it?
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- The_Most_Wanted
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- e-cobra
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I've experimented with various texture size combinations but 64x32 is the only one that worked. Other sizes look like clouds, semi-transparent when hit by something.
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- CarLuver69
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Ahh, I think I get it now. You need to UV map the car.
Is this similar to your problem?
If so, then you need to UV map it. Otherwise, please show a picture that describes your problem better. It makes no sense why you need to modify TextelDamageRadius (which distributes the amount of damage per hit, not the size of the texture).
Is this similar to your problem?
If so, then you need to UV map it. Otherwise, please show a picture that describes your problem better. It makes no sense why you need to modify TextelDamageRadius (which distributes the amount of damage per hit, not the size of the texture).
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The_Most_Wanted : 3D Damage
Everyone else : Oh you mean 2D damage heres what you really mean
-.-
The_Most_Wanted, I suppose you mean damage as in GTA SA and such?
Everyone else : Oh you mean 2D damage heres what you really mean
-.-
The_Most_Wanted, I suppose you mean damage as in GTA SA and such?
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- e-cobra
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He means how to make damage textures that make the car look as if it is crumpled after hitting something, but is there any way to make such textures larger than 62x32 pixels.
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