Post Apocalyptic Islands
Posted: Thu Oct 31, 2013 4:10 pm
Hi,
Since the time I discovered power of Blender, it urged me to try to make a track. And this is the result..
This is what I'm making since a week. As the name says, its a deserted track with no traffic. The idea is that some apocalypse caused the place to get abandoned. It is basically 3 islands separated by water and connected by bridges. I raised the bridges on y axis so as they don't interfere with rest of the mesh while separating objects, before importing into Zmodeler.
It'll use default grass and ocean textures from MM2 hence no material conflicts with other tracks. Some pictures:
The broken suspension bridge: There will be ramps to jump to the other side.
A building that is on the verge of collapsing due to a recent tremor. I made it straight and crashed using physics system in Blender.
An airfield: Abandoned ATC tower, now a place for special interest for UFOs that will hover around in night.
I'll, trying to finish this off within few days, maybe a week...
Since the time I discovered power of Blender, it urged me to try to make a track. And this is the result..
This is what I'm making since a week. As the name says, its a deserted track with no traffic. The idea is that some apocalypse caused the place to get abandoned. It is basically 3 islands separated by water and connected by bridges. I raised the bridges on y axis so as they don't interfere with rest of the mesh while separating objects, before importing into Zmodeler.
It'll use default grass and ocean textures from MM2 hence no material conflicts with other tracks. Some pictures:
The broken suspension bridge: There will be ramps to jump to the other side.
A building that is on the verge of collapsing due to a recent tremor. I made it straight and crashed using physics system in Blender.
An airfield: Abandoned ATC tower, now a place for special interest for UFOs that will hover around in night.
I'll, trying to finish this off within few days, maybe a week...