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Posted: Fri Dec 20, 2013 12:33 am
by EnzoSkylineMiura
Wicked!! I'm lovin this Interceptor! I'm so glad to see the Peugeot is started right after the last project was released. Good luck with this job. :)

Posted: Fri Dec 20, 2013 12:58 am
by KingAndy
Glad to see you liked it!

I don't want to be pessimist, but it think Peugeot 908 will not be a really good car.

Not about the look of the car, because it's a great looking car (that's why I choosed it) in a great 3D model, and I think my convertion in going nicely. It's because the car specs: the car body is really near to the floor - I can try to make it's suspensions more rigid and the bound not so near to the floor like the body, but anyway it will probably be one of those cars that hit in the own asphalt when it is inclined. Also, the dashboard can look nice and realistic, but the small size of the windscreen will make hard to see the road, even the Interceptor one has a hard view in small roads.

I'll see what can I do with these problems, but to compensate it there are some breakables and more stuff I'm thinking in make, but I don't want to say what I have in mind to don't create false expectations on you guys, like happened with the Interceptor and I talked about a lot of cool stuff I could not do so it was a bit bad.

Anyway, more progress soon!

Posted: Sat Dec 28, 2013 10:52 pm
by KingAndy
Hello guys, I don't know if this is the most correct place to share it, but it's just to don't need to create a topic just for it.

So, I created my own website to organize my mods. It's a bit empty, just with the 2 mods I created, but I hope with the time it becomes more complete.

Also, you can think it's probably a bit dark, but that the way I like it, black is my favourite colour ;)

You can visit my website in this link: https://sites.google.com/site/kingandymm2/

Or clicking in the picture in my signature. It works has a URL.

Posted: Sun Dec 29, 2013 1:19 am
by KingAndy
Tomorrow the first in game screenshots of my Peugeot 908 will come out!

Posted: Sun Dec 29, 2013 2:28 am
by Franch88
Sounds good. Good work with your website. :)

Posted: Sun Dec 29, 2013 4:15 pm
by KingAndy
Hi, I have a question that I'm trying to solve for a hour and I can't figure out what is going on.

The car looks like this on ZModeler:

Image

But in game, some textures are not loaded and it loks like this:

Image

Anyone knows what is going on?

BTW I know the shadow texture looks a bit bad but it's not done yet, don't worry ;)

Posted: Sun Dec 29, 2013 4:28 pm
by Seahawk
That's a texture glitch. Sometime anything can come on your car which you not made. Even there maybe wheels or ANYTHING come on your car sometimes in a texture glitch.

Posted: Sun Dec 29, 2013 4:42 pm
by KingAndy
That's a texture glitch. Sometime anything can come on your car which you not made. Even there maybe wheels or ANYTHING come on your car sometimes in a texture glitch.
So, what should I do?

Posted: Sun Dec 29, 2013 5:43 pm
by e-cobra
So, what should I do?
First make sure the textures' dimensions are a power of 2, that is, ...64, 128, 512... pixels. If this doesn't solve the problem, there maybe some other mod that's conflicting with it.

Posted: Sun Dec 29, 2013 6:21 pm
by The_Most_Wanted
Maybe you should be sure the names of car's materials are correct by using File Browser in MM2 City Toolkit program.

Posted: Sun Dec 29, 2013 7:15 pm
by KingAndy
I tryed your sugestions, all of them, but it continue not working. So, I imported the pkg file to ZModeler and looks like it messed up the textures, and some of them where defined as glowing instead of unused, and once the body texture has the alpha channel on some parts of the texture, it make it lok like it was in game. I'll try to fix the pkg file and export again to see if it works now.

Posted: Sun Dec 29, 2013 11:34 pm
by KingAndy
Well guys, this is really annoying me: I tryed everything I thinked that could be working bad in car: I changed the textures names, I changed the resolutions, and it continue with the same problem.

Let's think a bit: There are only 2 textures that wheren't working properly, and appear as white in game: the wheel texture and body texture.

About the body texture, I noticed it's a bit stange texture because the alpha channel covers part of the image shown on the texture. Some materials of this car need this special alpha channel, but this materials where also the ones that where working fine in game.

I created a copy of that texture, converted it to jpg. (to remove the alpha channel), convert to tga., using Tga Tool2 (a software I don't use but this time it was usefull) I created a empty alpha channel for it, and then rename this body texture with a different name of the original one. The original texture was for the materials that need the special alpha, and for the body I used the new texture.

Does it changed anything? Yes, it make some body parts don't get invisible like before, but THEY CONTINUE WHITE!!! AHHHHHGGGG!!!

Then, I resized the texture to 512x512 (the original one is 1024x1024, that supposely should also work), but still the same problem, so IT'S NOT RELATED WITH THE TEXTURE SIZE. I tryed to delete the objects that use the original body texture and work fine in game, thinking it would solve the problem. Nope, still the same.

About the wheel texture, it's size is 256x256, so it's also not related with the texture size. The tire texture works nicely, it's just the wheel.

I'm out of ideas that can be causing the problem. I spend all of my day thinking about this. If somebody has any idea what is going on, please tell me. If somebody want to take a look in the car files, send me a PM that I send them.

Posted: Mon Dec 30, 2013 12:01 am
by Triple_X
if you have couple of materials one after each other at the material editor that use the same texture this effect will occur as long as i remember

ex :

DecalsMaterial
BodyMaterial | <---- if all these materials
WheelMaterial |use the same texture BumberMaterial

than only the first material gets the texture the other are shown white

seperate the whole car into objects by material then select all the materials that use the same texture and assign the faces to the first material .

hope it works :)

Posted: Mon Dec 30, 2013 12:31 am
by KingAndy
Thank you for your sugestion Triple_X. I didn't know about it, I'll try and see if it works.

Posted: Mon Dec 30, 2013 12:51 am
by KingAndy
Yeah, it's working fine now!! I only did yet with the body, just to see if it would solve the problem and it did! Now I'll do the same to the wheels and in the next hour I show the first screenshots of it ;)

Thank you for your help Triple_X, and also thank you for all people who commented here and for PM.