[insert track name here]

Why? Because I can lolz.

<t>How do you feel about this?</t>

I'm excited
19
83%
I'm indifferent
2
9%
I'm scared
2
9%
 
Total votes: 23
User avatar
mm2mm1fan
MM2X Very Active User
MM2X Very Active User
Posts: 1214
Registered for: 10 years 9 months
Location: USA
United States of America

Postby mm2mm1fan » Thu Feb 13, 2014 11:58 pm

Would you like this?

Image

User avatar
HummersRock
MM2X Super Active User
MM2X Super Active User
Posts: 2152
Registered for: 17 years 4 months
Location: Floating in The Land of Colours
Contact:

Postby HummersRock » Fri Feb 14, 2014 1:47 am

I might. It could be good for a parked car. How many polys is it?

No major updates yet. Fixed a sign, got rid of unneeded polys, and worked on some intersections/roads.
[url=https://bit.ly/znpgtp][color=deepskyblue]My MM2 Creations[/color][/url] | [url=https://bit.ly/o9c3][color=red]My MM2 Youtube[/color][/url] | [url=https://bit.ly/yfqjeq][color=green]My DeviantArt[/color][/url]

User avatar
mm2mm1fan
MM2X Very Active User
MM2X Very Active User
Posts: 1214
Registered for: 10 years 9 months
Location: USA
United States of America

Postby mm2mm1fan » Fri Feb 14, 2014 1:52 am

Don't know but here is the link. Also look around for more cars and trucks. Some buildings are there too.

https://cownap.com/~mtmg/models/Cart/vehicals.html

Found more models. https://cownap.com/~mtmg/models/

User avatar
HummersRock
MM2X Super Active User
MM2X Super Active User
Posts: 2152
Registered for: 17 years 4 months
Location: Floating in The Land of Colours
Contact:

Postby HummersRock » Sun Feb 16, 2014 1:57 am

Wow... I'm going to need A LOT of building/store/house textures... 8O
[url=https://bit.ly/znpgtp][color=deepskyblue]My MM2 Creations[/color][/url] | [url=https://bit.ly/o9c3][color=red]My MM2 Youtube[/color][/url] | [url=https://bit.ly/yfqjeq][color=green]My DeviantArt[/color][/url]

User avatar
mm2mm1fan
MM2X Very Active User
MM2X Very Active User
Posts: 1214
Registered for: 10 years 9 months
Location: USA
United States of America

Postby mm2mm1fan » Sun Feb 16, 2014 2:22 am

Don't worry they come with textures. :wink:

User avatar
HummersRock
MM2X Super Active User
MM2X Super Active User
Posts: 2152
Registered for: 17 years 4 months
Location: Floating in The Land of Colours
Contact:

Postby HummersRock » Sun Feb 16, 2014 3:43 am

Picture time.

Some rubble:
Image

Image
This road used to have sidewalks. When it did, no cars or peds went near it. Now that it doesn't have sidewalks, peds walk beside it as if it does, and traffic cars try to drive on it. It isn't even the correct object for that sort of thing. :?

Ready for some laughs? Well...

Image
The traffic cars try to drive on the road, but they can't. So they all end up stuck at the begining. They pile up inside of each other, and when you hit them, they pop out in every possible direction like popcorn! :lol:

Image
This time when I hit them, my car immediately bounced back hard. :lol:

I'll have to edit the bai file. :wink:
[url=https://bit.ly/znpgtp][color=deepskyblue]My MM2 Creations[/color][/url] | [url=https://bit.ly/o9c3][color=red]My MM2 Youtube[/color][/url] | [url=https://bit.ly/yfqjeq][color=green]My DeviantArt[/color][/url]

User avatar
Franch88
MM2X Admin
MM2X Admin
Posts: 15758
Registered for: 16 years 10 months
Location: Italy
Been thanked: 1 time
Contact:
Italy

Postby Franch88 » Sun Feb 16, 2014 3:56 am

Really nice the rubble part. :wink: Bad that the road without the sidewalks works in the opposite way than hoped. :| In the other hand, what happens there is funny, yeah. :P
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
|Franch88's MM2 Releases|

User avatar
mm2mm1fan
MM2X Very Active User
MM2X Very Active User
Posts: 1214
Registered for: 10 years 9 months
Location: USA
United States of America

Postby mm2mm1fan » Sun Feb 16, 2014 5:03 am

That is funny. :lol:

User avatar
HummersRock
MM2X Super Active User
MM2X Super Active User
Posts: 2152
Registered for: 17 years 4 months
Location: Floating in The Land of Colours
Contact:

Postby HummersRock » Sun Feb 16, 2014 6:49 pm

Image
Boom.

Unfortunately it isn't using the correct texture, but it works.
[url=https://bit.ly/znpgtp][color=deepskyblue]My MM2 Creations[/color][/url] | [url=https://bit.ly/o9c3][color=red]My MM2 Youtube[/color][/url] | [url=https://bit.ly/yfqjeq][color=green]My DeviantArt[/color][/url]

User avatar
Franch88
MM2X Admin
MM2X Admin
Posts: 15758
Registered for: 16 years 10 months
Location: Italy
Been thanked: 1 time
Contact:
Italy

Postby Franch88 » Sun Feb 16, 2014 10:16 pm

Very good to have got it to work. That thing next to your car seems to be a pedestrian, it's hard to get rid of them.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
|Franch88's MM2 Releases|

aaro4130
MM2X Super Active User
MM2X Super Active User
Posts: 2405
Registered for: 15 years 11 months
Location: Canada
Been thanked: 1 time

Postby aaro4130 » Mon Feb 17, 2014 6:09 am

Road looks pretty big compared to the vehicle
[img]https://i61.tinypic.com/25zrngo.jpg[/img][color=white]
- Most creative active member
- Most smart active member
- Best MM2 innovation of the year
- Best programmer

[img]https://i60.tinypic.com/2m4c2h5.jpg[/img]
- Most helpful active member[/color]

User avatar
sajmon14
MM2X VIP Member
MM2X VIP Member
Posts: 5321
Registered for: 16 years 2 months
Location: Poland
Contact:
Poland

Postby sajmon14 » Mon Feb 17, 2014 8:40 am

You can make a setting to remove peds in aimap but it will remove them in whole city

User avatar
HummersRock
MM2X Super Active User
MM2X Super Active User
Posts: 2152
Registered for: 17 years 4 months
Location: Floating in The Land of Colours
Contact:

Postby HummersRock » Tue Feb 18, 2014 1:28 am

There seems to be a setting in the bai file for peds for each road. Does that not work or did you not try it?
[url=https://bit.ly/znpgtp][color=deepskyblue]My MM2 Creations[/color][/url] | [url=https://bit.ly/o9c3][color=red]My MM2 Youtube[/color][/url] | [url=https://bit.ly/yfqjeq][color=green]My DeviantArt[/color][/url]

User avatar
Franch88
MM2X Admin
MM2X Admin
Posts: 15758
Registered for: 16 years 10 months
Location: Italy
Been thanked: 1 time
Contact:
Italy

Postby Franch88 » Thu Feb 20, 2014 10:56 pm

Yes, from the .bai file is possible switch on or off the pedestrians in specific PSDL terrain road blocks, you remove the sidewalks property to it, but, the fact is that's still only possible view the values in this file type, not also edit them. You could attempt a difficult editing to the file with an hex editor. The programs that can open .bai files are MM2 City Toolkit and PSDL Viewer.
Besides switch off or multiply the total pedestrians number of a city, through the .aimap file is also possible set a different speed for the traffic vehicles that go on specific PSDL terrain road blocks. Pity that a similar thing can't be done also for the pedestrians number.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
|Franch88's MM2 Releases|

User avatar
KingAndy
MM2X Very Active User
MM2X Very Active User
Posts: 1114
Registered for: 10 years 8 months
Location: Lisbon, Portugal
Been thanked: 1 time
Contact:

Postby KingAndy » Fri Feb 21, 2014 12:31 am

Looks a awsome city, I love how the roads look, remind a driving simulator :D
Image
Best active member avatar
Best active member MM1 screenshot-er
Friendliest active member

Image
Most helpful active member
Best MM2 car converter of the year
Best MM2 innovation of the year
Author of the best MM2 mod of the year
Best active user's self amatory site


Image