Imperial London Racepack

London Racemod! (Progress: 38/38 races, 100%)

Jeremiahjobling
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Postby Jeremiahjobling » Tue Aug 22, 2017 7:18 pm

Wow, I never noticed the CPU Mustang Cruiser could go faster than the rest of the Mustang GT's
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NotoriousA
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Postby NotoriousA » Thu Aug 24, 2017 5:21 pm

Man, these circuit races are so good. The presentation and everything is on point. And the cops and traffic are gonna make everything so much more fun!
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RohitXL5
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Postby RohitXL5 » Fri Aug 25, 2017 10:37 am

Thank you so much, everyone!

I've come up with next set of 3 circuit races!

Circuit 4 - Falcon Circuit

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Features:
  • 6 Opponents.
  • 12 Cops.
  • Traffic: 16% traffic for Amateur. 15% for Professional.
  • Time of Day and Weather: Foggy Noon for Amateur and Rainy Morning for Professional.
Pictures:

Amateur

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Professional

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Circuit 5 - Beetle Blast-a-Thon

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Features:
  • 7 Opponents.
  • 9 Cops.
  • Traffic: 18% traffic for Amateur. 15% for Professional.
  • Time of Day and Weather: Rainy Evening for Amateur and Foggy Evening for Professional.
Pictures:

Amateur

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Professional

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Circuit 6 - North End Circuit

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Features:
  • 7 Opponents.
  • 9 Cops.
  • Traffic: 80% traffic for Amateur. 95% for Professional.
  • Time of Day and Weather: Clear Night for Amateur and Cloudy Night for Professional.
Pictures:

Amateur

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Professional

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Feel free to suggest new ideas and new names! Every little contribution and suggestion will be highly appreciated!
Have a nice day!
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Postby TONY9 » Fri Aug 25, 2017 9:15 pm

Good to see you're still making content for MM2. Nice job on this so far.

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Franch88
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Postby Franch88 » Fri Aug 25, 2017 10:00 pm

Again very nice work so far, Rohit. :wink:
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RohitXL5
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Postby RohitXL5 » Sun Aug 27, 2017 5:15 pm

Thank you so much, Tony and Franch! Your appreciation motivates me to work on it even faster!

In not much time, I've come up with another set of 3 races!

Circuit 7 - Albert Hall Twirl

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Features:
  • 2 Laps for both difficulties.
  • 6 Opponents.
  • 8 Cops.
  • Traffic: 35% traffic for Amateur. 33% for Professional.
  • Time of Day and Weather: Foggy Morning for Amateur and Rainy Noon for Professional.
Pictures:

Amateur

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Professional

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Circuit 8 - Short Circuit

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Features:
  • 2 Laps for both difficulties.
  • 6 Opponents.
  • 9 Cops.
  • Traffic: 28% traffic for Amateur. 25% for Professional.
  • Time of Day and Weather: Rainy Morning for Amateur and Foggy Noon for Professional.
Pictures:

Amateur

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Professional

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Circuit 9 - Metro Madness

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Features:
  • 3 Laps for both difficulties.
  • 6 Opponents.
  • 11 Cops.
  • Traffic: 100% traffic for both difficulties (it is irrelevant to state that, as race is completely subterranean)
  • Time of Day and Weather: Foggy Evening for Amateur and Foggy Night for Professional.
Pictures:

Amateur

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Professional

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Feel free to suggest ideas for blitz races! Every little contribution will be appreciated!
Now, with 9 circuit races completed, 3 more circuit races remain! I'm sure they will be done next weekend or more.
I might have my examinations from 15 September, so I'll try to complete circuits and a few blitz races before that date. Blitz races aren't much pain to create as I've to deal with much less AI.

I'll try my best to release the racepack before October! If I'm high it may even be before 15 September. It depends upon when I get a nice holiday from college.

Have a nice day!
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BUGATTIMAN253MPH
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Postby BUGATTIMAN253MPH » Sun Aug 27, 2017 6:04 pm

I have an idea for a blitz race involving Buckingham Palace, but it will require Revisited: You start outside the palace. There's checkpoints scattered randomly around the palace inside and outside of the gates. There's also five in the courtyard; four in each of the archways and one in the middle of the courtyard, which will mean you have to go through the courtyard twice to pass through all of the checkpoints. That would be a pretty techincal blitz race, since the gates of the palace will slow you down. You could also set high traffic high to slow you down when passing the checkpoints outside the palace on the road. It will require Revisited though, since the courtyard is not in the default game.
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RohitXL5
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Postby RohitXL5 » Sun Aug 27, 2017 6:16 pm

I have an idea for a blitz race involving Buckingham Palace, but it will require Revisited: You start outside the palace. There's checkpoints scattered randomly around the palace inside and outside of the gates. There's also five in the courtyard; four in each of the archways and one in the middle of the courtyard, which will mean you have to go through the courtyard twice to pass through all of the checkpoints. That would be a pretty techincal blitz race, since the gates of the palace will slow you down. You could also set high traffic high to slow you down when passing the checkpoints outside the palace on the road. It will require Revisited though, since the courtyard is not in the default game.
That's nice idea. Using Buckingham palace would be pretty good.

I wonder if you start inside, would the race be still possible without revisited? The race would be quite interesting if it was compatible with default.
Another way to solve the problem is by including only the Buckingham palace modification from Revisited in the racepack which will make it playable without the rest of the whole revisited.
Gonna try both ways!
Thank you for the great idea, man :)
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NotoriousA
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Postby NotoriousA » Sun Aug 27, 2017 7:37 pm

Man, you're an absolute workhorse of a modder with how many races you've managed to complete in a span of few days. Seriously impressive. Keep it up!

A few comments:
-So tempted to use F-Zero music for when I make a playthrough video of Falcon Circuit.
-Beetle Blast-a-Thon looks great with your custom skies!
-Albert Hall Twirl seems like a more difficult version of Gimme Some Royalties.
-Short Circuit (more of a pun than a literal name) seems like a formidable challenge with all those traps. Although, I don't see any pictured.
-I love the idea of a completely underground circuit race. So glad we're able to have that with Metro Madness.
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BUGATTIMAN253MPH
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Postby BUGATTIMAN253MPH » Sun Aug 27, 2017 8:02 pm

I wonder if you start inside, would the race be still possible without revisited?
The courtyard doesn't exist in the default game, so you'd just fall through the ground. The big gates are also indestructible, so you'd be stuck inside.
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Franch88
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Postby Franch88 » Sun Aug 27, 2017 9:44 pm

Great work, keep it up! :wink:
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Jeremiahjobling
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Postby Jeremiahjobling » Sun Aug 27, 2017 11:14 pm

There will be massive delays with the trains on the Underground tube thanks to those underground races haha. Great work with the race mod Rohit :)
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RohitXL5
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Postby RohitXL5 » Wed Aug 30, 2017 11:21 am

Thanks, everyone!
I'm very pleased to announce that all the 12 circuit races have been completed!
With this, more than 2/3rd of the progress has been achieved.

The last 3 races are so long that it was quite hard to choose pictures for the races here!
As per suggestion of BUGATTIMAN, Loop-De-Loop is created too as the finale!
Designing of Old Town Twist took so much time as I had to make it hard, long and twisty all at the same time. In general, twisty races are actually the easier ones to vanquish.

Circuit 10 - Old Town Twist

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Features:
  • 2 Laps for both difficulties
  • 7 Opponents.
  • 19 Cops.
  • Traffic: 21% traffic for Amateur. 19% for Professional.
  • Time of Day and Weather: Cloudy Night for Amateur and Foggy Evening for Professional.
Pictures:

Amateur

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Professional

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Circuit 11 - Penultimate Circuit

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Features:
  • 2 Laps for both difficulties
  • 6 Opponents.
  • 18 Cops.
  • Traffic: 20% traffic for Amateur. 15% for Professional.
  • Time of Day and Weather: Cloudy Night for Amateur and Foggy Night for Professional.
Pictures:

Amateur

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Professional

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Warm welcome!
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Circuit 12 - Loop-De-Loop

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Features:
  • 3 Laps for both difficulties
  • 7 Opponents.
  • 25 Cops.
  • Traffic: 20% traffic for difficulties
  • Time of Day and Weather: Foggy Night for Amateur and Rainy Night for Professional.
Pictures:

Amateur

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Professional

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Now, the work on blitz races will start soon! I might show some faces this weekend probably.
Feel free to comment and suggest new ideas for blitz races! Every little contribution is highly appreciated!

Have a nice day!
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carfan1061
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Postby carfan1061 » Wed Aug 30, 2017 12:05 pm

I wonder if you start inside, would the race be still possible without revisited?
The courtyard doesn't exist in the default game, so you'd just fall through the ground. The big gates are also indestructible, so you'd be stuck inside.
Perhaps you can include that part of rv5 with your mod.

Btw good work 👍
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NotoriousA
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Postby NotoriousA » Wed Aug 30, 2017 4:31 pm

Old Town Twist seems very, very long. I think my fingers would give up by the time I finish recording that race.

"Your life may be worthless, but our cars are costly." Damn, that's cold.

Also, I laughed so hard at Loop-de-Loop's summary being that of a zombie movie. The idea of having wheel-eating zombies in a racing game is hysterical.

Overall, that's a great set of circuit races you've got there, Rohit. Fantastic work as always, and I can't wait for the blitz races and then the release of this racepack! As for blitz race suggestions, how about one that involves going through the underground subway back and forth, and an another that heavily involves pursuers in the form of opponents and cops?
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