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Car Making Idea

Posted: Wed May 28, 2014 12:31 am
by aaro4130
I had an idea, instead of making c0 - c10 textures files, why not use a shader editor, and just make a white c0 file, and then edit the shaders instead of making more textures, it would be pretty a pretty cool thing to do IMO ;)

Posted: Wed May 28, 2014 12:52 am
by Franch88
It's a good idea, I already noticed this possibility. It has little applications, though, that are only for those 3D models which use one or more shaded textures mapped for the painted body parts and only dedicated to them (they haven't to present parts which aren't of the painted body). It requires some manual work and time, but due to it, will be saved copies of the same texture because they have the color changed.
Instead, it's not convenient to replace the little plain colored textures, right because these texture are very little in size (they can even be 1x1 pixels in 24 bit TGA format). Not using them preferring the colored material (this idea), won't let you save so much final .ar file size... In this case, the extra manual work and time isn't convenient.

Posted: Wed May 28, 2014 3:28 am
by Storm_Sullivan
It'd be neat to see just one car done that way, though... :)