Micro Car Racing

By me and Carking1996 [DOWNLOAD LINK]

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Postby aaro4130 » Fri Aug 15, 2014 2:26 am

The engine of this game is being used to make something much more interesting ;)
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Hey look a wild V Cam
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Postby BUGATTIMAN253MPH » Fri Aug 15, 2014 3:00 am

MMClone?
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Postby aaro4130 » Fri Aug 15, 2014 3:09 am

Nope, that would require an entire engine rewrite...
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Postby e-cobra » Fri Aug 15, 2014 12:11 pm

At least this is without the(annoying) orthographic camera. :lol: Looks cool with real-time reflections. :o
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Postby BUGATTIMAN253MPH » Fri Aug 15, 2014 2:38 pm

So, what is the game then?
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Postby Diatosta » Fri Aug 15, 2014 7:52 pm

Well, we're still trying to decide a name, but it's our own game, based in the Micro Racing game engine ;)
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Postby aaro4130 » Thu Oct 02, 2014 7:44 am

It lives on! Micro Car Racing 1.0.5.2 GameJolt edition has been released

Download : https://gamejolt.com/games/arcade/micro- ... ing/29791/
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Postby BUGATTIMAN253MPH » Thu Oct 02, 2014 5:33 pm

Hence the new Avatar :wink:
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Postby Franch88 » Thu Oct 02, 2014 11:25 pm

Good. :wink: The downloaded file misses the .exe file extension, you've to add it after the downloading in order to run the setup installer.
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Postby aaro4130 » Fri Oct 03, 2014 2:08 am

Good. :wink: The downloaded file misses the .exe file extension, you've to add it after the downloading in order to run the setup installer.
IE safety features, I should ZIP the next one
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Some actual terrain is being made for the first level :)
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Postby aaro4130 » Sat Oct 04, 2014 3:55 am

Huge update released today :). Hudmap, better AI, more scenery, trees, ambient sounds, and more

https://gamejolt.com/games/arcade/micro- ... ing/29791/
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Postby aaro4130 » Sat Dec 06, 2014 4:25 am

Main programming language has been shifted to LUA, Once the LUA is fully implemented I will subbranch a project off of this with carking1996 now that the framework is ready.

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Postby A320_Pilot » Sun Dec 07, 2014 1:04 pm

Uhh, Aaron? Instructions weren't clear and ...
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Don't blame me!
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Postby e-cobra » Sun Dec 07, 2014 6:16 pm

Is it possible to have real-time shadows on an Android device with Unity?
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Postby zoot » Sun Dec 07, 2014 6:35 pm

Is it possible to have real-time shadows on an Android device with Unity?
This is ooooooooold, but..

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..Yes.
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