NFS Rivals Textures

How do they work?

Midtown2
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NFS Rivals Textures

Postby Midtown2 » Tue Aug 12, 2014 11:21 pm

Hi everyone

I've been wanting to convert from games like NFS Rivals and Most Wanted for a while now and I finally have the models, but all the textures are screwed up (what seems like the tire texture is white, other textures are green or yellow for no reason). Anyone know why and how I can possibly fix this?

Thanks in advance

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Postby Storm_Sullivan » Wed Aug 13, 2014 3:24 am

Huh...how bout that :lol: ! I was wondering the same thing.
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Postby BIGzee » Mon May 11, 2015 12:10 pm

So, there hasn't been a stable solution to this, still ? Or did you find out how to get them to look like they should ?
what seems like the tire texture is white, other textures are green or yellow for no reason
Tried ripping my own textures, came out as the usual yellowish, greenish stuff. Messing with the RGB channels gave out a few good results here and there, but I still don't seem to get them right in any way :?
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BUGATTIMAN253MPH
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Postby BUGATTIMAN253MPH » Mon May 11, 2015 6:04 pm

Rivals cars are really hard to convert because there is so many materials and objects. I've tried converting police cars but I shortly quit because I lost my patience.
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BIGzee
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Postby BIGzee » Mon May 11, 2015 6:59 pm

but I shortly quit because I lost my patience.
Exactly, same here. Except for the lightbar, rambar and other Popo goodies :P, they're quite useful actually. Even now I've my fingers crossed for the textures instead of the meshes, same for MW12. Better than letting this topic go waste. SOMEONE must've got it right !!! :pray:
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