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Best level of shininess for parts of a car?

Posted: Sat Feb 07, 2015 5:49 pm
by BUGATTIMAN253MPH
What is the best level of shininess for parts of a car?

For Example:

* Gloss Paint colours
* Metallic Paint colours
* Matte Paint colours
* Pearlescent Paint colours
* Windows and Glass on lights
* Carbon Fibre

Posted: Sat Feb 07, 2015 10:45 pm
by zoot
MM doesn't use the 'shininess' part of the material in Zm. It uses a kind you can edit in mm2ct.

https://forum.mm2c.com/viewtopic.php?t=11137

Posted: Sat Feb 07, 2015 11:17 pm
by BUGATTIMAN253MPH
Well then, what is the best level of shininess for parts of a car you can edit in mm2ct?

Posted: Sat Feb 07, 2015 11:28 pm
by Franch88
I think he's intending that, Carking. Practically the in-game reflections visibility level.

I don't use to set certain values, but the best settings should be so.

Gloss/Flat Paint colours - A value of about 65.
Metallic Paint colours - Default value.
Matte Paint colours - A value of 0.
Pearlescent Paint colours - A value of about 200.
Windows and Glass on lights - A value of about 220, but for the lights glass covers it should be lowered, because the best texture for it is of a lighter gray than the windows one.
Carbon Fibre - Default value or a bit low, but it isn't always reflecting.

Posted: Sat Feb 07, 2015 11:56 pm
by BUGATTIMAN253MPH
The outcome, as demonstrated on my Dodge Viper....

Image
Image
Image

Posted: Sat Feb 07, 2015 11:59 pm
by Franch88
Which reflections mod is that? The result is really nice, but maybe it's excessive on the windows and lights glass. Also, these last should use a lighter gray texture, just look how's on my and Jelly's cars releases.

Posted: Sun Feb 08, 2015 12:19 am
by BUGATTIMAN253MPH
It's Riva's reflection mod Franch, and thanks for your advice. :)

Posted: Sun Feb 08, 2015 12:26 am
by StanOfGB
Dont forget 255 for that chrome bling bling.

Posted: Sun Feb 08, 2015 12:40 am
by BUGATTIMAN253MPH
Thanks Stan. :wink:

Posted: Sat Feb 14, 2015 10:14 pm
by BUGATTIMAN253MPH
Actually, should lights not covered by glass be shiny as well?

Posted: Sat Feb 14, 2015 11:54 pm
by Franch88
Actually, should lights not covered by glass be shiny as well?
Of course yes, as usually there's a reflecting part around the bulb, and this last reflects as well. Keep the default reflecting shininess is enough.

Posted: Wed Feb 25, 2015 1:52 am
by BUGATTIMAN253MPH
Can 200 be a good value for the body? That's how shiny Riva's conversions are.

Posted: Wed Feb 25, 2015 10:47 pm
by Franch88
Can 200 be a good value for the body? That's how shiny Riva's conversions are.
I prefer to leave it to the default, it's a sufficient intensity. As said above, a value of 200 is proper for a pearlescent paint (and even just polished, too).

Posted: Tue Mar 24, 2015 7:26 am
by Doof4294967296
My Silver Chrome Panoz GTR-1 shininess is set to 202. Anyway, where did you get that dodge viper of yours?

Posted: Tue Mar 24, 2015 5:51 pm
by BUGATTIMAN253MPH
I got it from Gamemodels.ru. I scrapped the MM2 version though. You can convert it if you want.