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BIGzee's Works
Posted: Fri Apr 03, 2015 7:15 pm
by BIGzee
Welcome to
(Not satisfied by the welcome ? Refresh the page, it changes face).
Special Thanks to Kunal2045 for helping me with this .
My RELEASED WORKS : Click on image
-------------------- Flashback --------------------
Hey there, BIGzee here.
Thank you for reading this topic
I'm a Newbie to mm2x as well as computers. Just got my OWN laptop and the first things i started doing in it are the playing the NFS series and learning Zmodeler 1.07b and photoshop.
Here I will post any progress and updates on my works.
I know I'm One and a half decades late, but I'll make up for the delay. I'll add the images of the first of my conversions below.
Posted: Fri Apr 03, 2015 11:42 pm
by Franch88
Welcome into this business.
Sounds good from you, waiting to see your first progresses. Don't matter for the little delay.
Posted: Sat Apr 04, 2015 7:16 am
by BIGzee
Posted: Sat Apr 04, 2015 8:41 am
by BIGzee
Posted: Sat Apr 04, 2015 1:24 pm
by sajmon14
Posted: Sat Apr 04, 2015 1:30 pm
by Kunal2045
Welcome to the forums bro! Good choice with the BRZ, its looking great so far.
Posted: Sat Apr 04, 2015 3:36 pm
by Silent1Unknown
Very nice introduction. Good work with the Subaru. You will do just fine here.
Posted: Sat Apr 04, 2015 4:06 pm
by mm2mm1fan
Awesome a BRZ, how did you extract the headlight texture, they look amazing.
Posted: Sat Apr 04, 2015 4:16 pm
by BIGzee
Infinitesimal Thanks !!!
Welcome to the forums bro! Good choice with the BRZ, its looking great so far.
Thanks a real lot !!!
Very nice introduction. Good work with the Subaru. You will do just fine here.
Thank you very much. Didn't expect such a response for my work
. Fan of your work BTW, Silent1unknown.
Posted: Sat Apr 04, 2015 4:29 pm
by BIGzee
Awesome a BRZ, how did you extract the headlight texture, they look amazing.
Thank you, mm2mm1fan. Actually there was never a dedicated headlight texture in my mw12 extraction. It is a combined brake and headlight beam texture in a single file and criterion uses an embedded .xml file to change/convert the texture to brake and headlight textures ingame, i believe. And BTW i used ninja ripper for mw12.
Or did you mean the lens flares ?
Posted: Sat Apr 04, 2015 6:06 pm
by BIGzee
Two only features i could point out that make the Stock BRZ a little on the 'Exclusive' side of my conversions.
The Glass Damage textures were extracted from Hot Pursuit 2010 using the nfshpExplorer and reduced/desaturated the green-ness to make it look like its origin, HP 2010 - Or does it ?
. I may need your suggestions on improvements, on literally anything.
Posted: Sat Apr 04, 2015 8:46 pm
by hungarymate
The car is really nice and the glass damage is very realistic.
Posted: Sat Apr 04, 2015 9:03 pm
by BIGzee
The car is really nice and the glass damage is very realistic.
Thank you very much hungarymate
Posted: Sat Apr 04, 2015 10:24 pm
by BIGzee
The Stock BRZ finally shows its true colours, except for the Sherbet Lemon - that one is unofficial.
... Leaving nothing uncredited.
Posted: Sat Apr 04, 2015 10:52 pm
by mm2mm1fan
Nice job on the paints
, I meant the lens flare, sorry I should have been more clearer on my question.