MM2: Game crashes when I load New York City map
- Doof4294967296
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MM2: Game crashes when I load New York City map
This is wierd. I didn't even edited anything inside the .ar file. Now game crashes saying "heap overrun". What makes this happen. I'm really confused right now.
- Doof4294967296
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- BIGzee
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I'm already miffed with the city and its obviously a midpoly 'addon .ar something' that's plaguing the functioning. I try with a lowpoly random car and it still manages to do the heap over-dance. Seems only compatible lowpolies work in it. Has someone ever tried removing unnecessary polys off of NYC ?
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- Franch88
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As usual, when playing any version of this city is better low the traffic and pedestrians densities and don't drive a very high polygons car add-on. Yeah, the added landscape buildings of the Improved 1.2 version can give more troubles, because of the usual fact that the game can't load too much overall polygons.
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- BIGzee
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"0" traffic-peds-cops and the 'So improved' 1.2 is proof that this lucky guy was here.
[OT]
The 1.2 never works. Tried it all. And only certain lowpoly cars work in the old one. Surprisingly, in the old one, "0" traffic-peds-cops gives room for one mid/hi poly car. That's how it works and it's passable.
@Doof4294967296: Does it work in yours ? I'm using a crappier grafcard than yours - AMD Radeon HD 7640G + 7670M Dual Graphics with 64bit Win 8 :/
[OT]
Spoiler
@Doof4294967296: Does it work in yours ? I'm using a crappier grafcard than yours - AMD Radeon HD 7640G + 7670M Dual Graphics with 64bit Win 8 :/
Keanu Reeves chose the Red pill and started bending spoons. I chose ZModeler 1.07b and made my own Matrix.
- Doof4294967296
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- FXANBSS
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The 1.2 works perfectly to me somehow. I am the MM2 Compatibility guy.
Just delete some mods and it works, or even delete player.cfg or gfxconf.dat. (I only delete mods and it works, but maybe the other things can help!)
Also try to look at your graphic configuration, try to change everything!
The bad thing is that i can't have a lot of mods with New York there.
Just delete some mods and it works, or even delete player.cfg or gfxconf.dat. (I only delete mods and it works, but maybe the other things can help!)
Also try to look at your graphic configuration, try to change everything!
The bad thing is that i can't have a lot of mods with New York there.
- BIGzee
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So I load the map with a low-poly car and it worked.
So, it was a waste of a joke back there . @Doof4294967296: yes, that is obviously the reason it isn't as flexible as Chicago in comparison. Guess sticking to sajmon14's city editing suggestion is the only way past this.. for me. @FXANBSS: Probably the best we could do for NYC will be a re-texture mod, in the not very distant future.The 1.2 works perfectly to me somehow. I am the MM2 Compatibility guy.
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- Franch88
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Don't forget that's also a matter of screen resolution, it counts too: higher it is, and higher are the chances to get a game crash during the city loading. However, with a screen resolution of 1280x1024 pixels, most of the times a less than half traffic density (better without a traffic mod), no AI cop presence, and the use of low polygons car (maximum 20000 polygons as total of all its parts, I guess) don't cause game crashes. This playing New York City Improved 1.2.
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- Doof4294967296
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I noticed that too. That is why I play at 720x540 rather than 1920x1080. It adds the chance of crashing the game.Don't forget that's also a matter of screen resolution, it counts too: higher it is, and higher are the chances to get a game crash during the city loading. However, with a screen resolution of 1280x1024 pixels, most of the times a less than half traffic density (better without a traffic mod), no AI cop presence, and the use of low polygons car (maximum 20000 polygons as total of all its parts, I guess) don't cause game crashes. This playing New York City Improved 1.2.
- Doof4294967296
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Uhh BIGzee. For your information, I'm not kidding I'm serious! Does it look like I'm joking? No, really!So I load the map with a low-poly car and it worked.So, it was a waste of a joke back there . @Doof4294967296: yes, that is obviously the reason it isn't as flexible as Chicago in comparison. Guess sticking to sajmon14's city editing suggestion is the only way past this.. for me. @FXANBSS: Probably the best we could do for NYC will be a re-texture mod, in the not very distant future.The 1.2 works perfectly to me somehow. I am the MM2 Compatibility guy.
Yeah as I say, the reason is the poly/vertex count. MM2 doesn't have enough memory to load the whole city.