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Blender *.PKG AddOn

Posted: Sat Feb 27, 2016 5:37 am
by aaro4130
Blender is my main modeling software. It is very featured, easy to learn, and easy to use. It could decrease the time spent making in game props, vehicles, etc.

More news on this soon ;)
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Posted: Sat Feb 27, 2016 2:38 pm
by BUGATTIMAN253MPH
Nice.

Posted: Sat Feb 27, 2016 3:21 pm
by sajmon14
Interesting :)

Posted: Sat Feb 27, 2016 8:14 pm
by aaro4130
progress : Basic XREF import/export. Location only (no rotation)
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Also another example import
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Posted: Sat Feb 27, 2016 10:04 pm
by Franch88
This is a cool idea, very good work, Aaro. :)

Posted: Sun Feb 28, 2016 5:31 pm
by aaro4130
Progress : Exporting is now working with materials and paintjobs
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TODO:
Export - BOUND, UV mapping, MTX files
Import - BOUND

Posted: Sun Feb 28, 2016 7:27 pm
by FXANBSS
How many paintjobs? i will rename the 11th to a stupid name to make sense. :P
I want like 30 for my panoz.

Posted: Sun Feb 28, 2016 8:21 pm
by aaro4130
Theoretically unlimited. The limits technically are
DASHBOARD 'PAINTJOBS':4294967167
OTHER PKG 'PAINTJOBS':127
MM2 probably has a stricter limit, however :P

Posted: Sun Feb 28, 2016 8:53 pm
by Franch88
Great progress, very good work. :)

Posted: Sun Feb 28, 2016 10:55 pm
by aaro4130
This is a direct import+export
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Since MM2 has some colors that aren't compatible with Blender, the colors are slightly different on some materials. But that would only be a quick fix once imported.

Possible beta coming soon

Posted: Sun Feb 28, 2016 11:01 pm
by Franch88
I guess that all is going flawless so far, well done. :)

Posted: Tue Mar 01, 2016 9:09 am
by pibraclab
I will be a good idea to have a tutorial to import-export with Blender. Is it possible to export map files in Blender ? I prepare a map with Paulideo but i can't work it with ZM. Paulideo must work it with Blender.