Also been following on Facebook. Impressive work on it .
EDIT: New Blender PKG tool release will allow these guys to port the rest of the PKG files
Midnight Club London
Porting L01 to MM2
- RacingFreak
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- Franch88
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New pedestrians models? That's really cool! Great details caring, keep up the great work!
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
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- KingAndy
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Where's the like button??? Awesome work man!
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- COOLGUY200
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RacingFreak, thanks for making this mod. I hope this is going to be the next big map that people will talk about for a while, like Richard P's New York City from Midnight Club. But less buggy . This looks so good, it makes me want to grab a copy of this game for myself. Hope everything goes well, and keep at it!
- RacingFreak
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Here comes the long awaited l01!
Download: l01.ar
This is a nearly finished and stable build adapted to default MM2. A small percentage of the buildings, props and textures are not fully converted yet, they should be completed for the next release (which might be the final). All races have been converted by Sajmon and they should work fine.
Most of the bugs I am well aware of, some appear by default in Midnight Club (for example the traffic disappears in one of the tunnels). If you find a bug or a spot where the game freezes/crashes, please upload a screenshot in this thread.
Have fun!
Download: l01.ar
This is a nearly finished and stable build adapted to default MM2. A small percentage of the buildings, props and textures are not fully converted yet, they should be completed for the next release (which might be the final). All races have been converted by Sajmon and they should work fine.
Most of the bugs I am well aware of, some appear by default in Midnight Club (for example the traffic disappears in one of the tunnels). If you find a bug or a spot where the game freezes/crashes, please upload a screenshot in this thread.
Have fun!
Last edited by RacingFreak on Mon May 09, 2016 4:03 pm, edited 1 time in total.
- COOLGUY200
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Uhh...it dosen't seem to work for me. I just get a Heap Overrun at the city loading screen when it's finished loading. I tried it with both a clean version with a couple cars to see if my other mods were conflicting but still got a heap. It looks good so far though! I like the loading screen.
EDIT: What's strange is that now that I have the Midnight Club telephone boxes in MM2 London due to either your mod or maybe one of my mods added it as a new texture. Interesting.
EDIT: What's strange is that now that I have the Midnight Club telephone boxes in MM2 London due to either your mod or maybe one of my mods added it as a new texture. Interesting.
- Franch88
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I had to lower the screen resolution to 800x600 to be able to play it, and without traffic, pedestrians and eventual cop cars (dunno if with a certain amount of them I could play it, haven't tried). I've used the default Audi TT.
Apart the missing buildings parts, as noted, it's very nice looking and great to play.
Apart the missing buildings parts, as noted, it's very nice looking and great to play.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
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- RacingFreak
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Well I'm running it without problems and smoothly at completely vanilla MM2 and at two separate computers. So I don't know how can I identify this problem
You can try messing around with the resolutions and texture quality settings. There are no cops yet, traffic and pedestrians shouldn't be a problem.
Regarding the telephone booth, both Londons share the same basename, so that's why it got replaced. I will get this fixed though.
Gameplay:
You can try messing around with the resolutions and texture quality settings. There are no cops yet, traffic and pedestrians shouldn't be a problem.
Regarding the telephone booth, both Londons share the same basename, so that's why it got replaced. I will get this fixed though.
Gameplay: