Midtown Madness 3: Unofficial PC porting project
Preliminary Pre-Alpha Preview Build 7 [Project inactive]
- COOLGUY200
- MM2X Active User
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- Registered for: 13 years 2 months
- Location: tiny shed in detroit
- SuperSecret
- MM2X Junior User
- Posts: 127
- Registered for: 15 years 5 months
- Location: Italy
The main benefit is that this runs more or less, while the only Xbox emulator capable of booting MM3 (XQEMU) cannot even go ingame, it only gets to menus. (and very slowly) Also with this you get better graphics than on the Xbox (for example, the facades on the Xbox use the high-detail LOD only on the ground floor, while here I enabled the high-detail LOD on the entire buildings)
Author of best MM2 track add-on of the year (2014) - Best Programmer (2015)
Best programmer (2013 - 2014) - Best MM2 innovation of the year (2014)
Author of best MM2 mod of the year (2013)
Best programmer (2013 - 2014) - Best MM2 innovation of the year (2014)
Author of best MM2 mod of the year (2013)
- SuperSecret
- MM2X Junior User
- Posts: 127
- Registered for: 15 years 5 months
- Location: Italy
Sorry for the late update, in these months I made some progress, even if not much, I uploaded a new build here. (the data folder is included this time)
Here's the changelog:
Here's the changelog:
- City objects:
- Most of the objects are now loaded, albeit without collision detection, also no special effects, no leaves on trees and bushes, and many objects are not placed correctly yet
- Implemented HUDMap and speedometer (both KMH and MPH)
- City rendering is now more efficient (FPS could be lower due to the added objects though)
Startup loading screen added
The last car and camera used now are remembered
Some key bindings can be changed in the file "Input.txt"
Hitting ESC ingame now will load the main menu instead of quitting the game
Author of best MM2 track add-on of the year (2014) - Best Programmer (2015)
Best programmer (2013 - 2014) - Best MM2 innovation of the year (2014)
Author of best MM2 mod of the year (2013)
Best programmer (2013 - 2014) - Best MM2 innovation of the year (2014)
Author of best MM2 mod of the year (2013)
- Franch88
- MM2X Admin
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- Registered for: 17 years
- Location: Italy
- Been thanked: 1 time
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Thanks for the update, it's very good that you're still active with this awesome project.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
|Franch88's MM2 Releases|
|Franch88's MM2 Releases|
- Diatosta
- MM2X Active User
- Posts: 783
- Registered for: 11 years 11 months
- Location: Portugal? Maybe...
- Contact:
A thing to maybe improve. In manual (haven't tested in automatic), if you're going backwards and move into a positive gear and accelerate, the car won't stop, but instead continue to decelerate at it's usual rate. So if I want to move forwards when going backwards, I have to brake. Maybe you could make it brake?
TL;DR: Normal games brake when you're going backwards and accelerate forwards. Please make it like that?
Wait, I made this vid to illustrate what I mean:
Also another thing. Maybe add neutral gear?
TL;DR: Normal games brake when you're going backwards and accelerate forwards. Please make it like that?
Wait, I made this vid to illustrate what I mean:
Also another thing. Maybe add neutral gear?
[color=white]MM2 lover! Yeah![/color]
[color=white]diatosta.pt[/color]
[color=white]Also, gotta love when people don't publicize their work or ask for support in their signatures. Also don't forget to check my unfinished mods and donate to my Paypal
Also, one of my trucks[/color]
[img][/img]
[color=white]diatosta.pt[/color]
[color=white]Also, gotta love when people don't publicize their work or ask for support in their signatures. Also don't forget to check my unfinished mods and donate to my Paypal
Also, one of my trucks[/color]
[img][/img]
Game doesn't even seem to open for me at all.
Update Seems to work with Avast off
Btw, add this code when adding the Rigidbody
Seems it's not set to interpolate.
Update Seems to work with Avast off
Btw, add this code when adding the Rigidbody
Code: Select all
RigidbodyName.interpolation = RigidbodyInterpolation.Interpolate;
Administrator at MMarchive | Arrow Block Entertainment Owner
- carfan1061
- MM2X Occasional User
- Posts: 335
- Registered for: 8 years
- Location: England
It's a dream come true ,But down too the point: no traffic? isn't that were the madness come's and one bug (not sure if it's just me.) whatever colour I choose for a modded car it always gives me the default one above all else it's quite fun
One favor. Can you make a patch to slightly stretch the car,hud&mini-map because I used to play on Xbox (with a wider screen obviously) and it just seems unnatural to look at .Here's a comparison
Spoiler
Where do I enter this code Because I have the same problem as the previous users....
Btw, add this code when adding the Rigidbody
Seems it's not set to interpolate.Code: Select all
RigidbodyName.interpolation = RigidbodyInterpolation.Interpolate;
- Diatosta
- MM2X Active User
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- Registered for: 11 years 11 months
- Location: Portugal? Maybe...
- Contact:
You don't. It has to be coded in the game, something that only SuperSecret can do right now
[color=white]MM2 lover! Yeah![/color]
[color=white]diatosta.pt[/color]
[color=white]Also, gotta love when people don't publicize their work or ask for support in their signatures. Also don't forget to check my unfinished mods and donate to my Paypal
Also, one of my trucks[/color]
[img][/img]
[color=white]diatosta.pt[/color]
[color=white]Also, gotta love when people don't publicize their work or ask for support in their signatures. Also don't forget to check my unfinished mods and donate to my Paypal
Also, one of my trucks[/color]
[img][/img]