Hi everyone!
I always wanted to model and, yes... I'm learning to model. And yes, the 2010 Nissan Cube. I don't know if ill keep it so far.. Maybe ill do the Nissan Qashqai next? Here are some pictures.
Keep your criticisms constructive, but be brutal.
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Last edited by Zac4084 on Mon Mar 29, 2010 1:25 am, edited 2 times in total.
- Silent1Unknown
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You have no clue what to do next, do you? Never EVER start with the windows.
TIP: Pretend youre making a low-poly model for traffic. See the wireframes of my traffic cars and use them as an example to help you with the Nissan Cube.
TIP: Pretend youre making a low-poly model for traffic. See the wireframes of my traffic cars and use them as an example to help you with the Nissan Cube.
Last edited by Silent1Unknown on Sat Aug 08, 2009 9:54 pm, edited 1 time in total.
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- Franch88
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The polygons placement is very bad, and you haven't to start to model those parts for first; how can you continue to model a car starting in this way? You have to start with the car body and you need pictures of all the sides of the car, so find a blueprint of that car.
Follow the Silent1Unknown's modeling tutorial to make a good 3D car model; better start with something low polygons.
Follow the Silent1Unknown's modeling tutorial to make a good 3D car model; better start with something low polygons.
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- Silent1Unknown
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Looks like I could make the bumper with 12.
I suggest you stop modeling until you get a better idea of what to do. But you can get a better idea of what to do, by playing my game here.
I suggest you stop modeling until you get a better idea of what to do. But you can get a better idea of what to do, by playing my game here.
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Now is better about the polygons placement, but you're using too much polygons for that little part. I don't know if you want to model this car as a medium polygons model, but you haven't to make parts with many polygons and others with less of them. Better start with a low polygons model looking to the Silent1Unknown's tutorial and to his low polygons models.
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Ill re-redo it. Now im trying to figure out how to place it well, because im not using blueprints....Now is better about the polygons placement, but you're using too much polygons for that little part. I don't know if you want to model this car as a medium polygons model, but you haven't to make parts with many polygons and others with less of them. Better start with a low polygons model looking to the Silent1Unknown's tutorial and to his low polygons models.
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I ditched the Cube since it had no good bps. And I was using images from NCS. I started the 2004 Lancia Ypsilon. I saw Franch said he wanted someone to model it on a old topic, and I also like this car, and found very nice blueprints with all views, and I started, its going very well, Salim is helping me with the polys, etc. I hope I get more done soon. I'll show some pictures later with progress.
- Silent1Unknown
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Salim recently released the part 2 of his modeling tutorial. Use it to guide you.
Also, the Cube was supposed to be an easy car, even for one without blueprints since it has few curves (only around the edges). If you had trouble with it, I sure hope the Ypsilon has sharp edges.
Also, the Cube was supposed to be an easy car, even for one without blueprints since it has few curves (only around the edges). If you had trouble with it, I sure hope the Ypsilon has sharp edges.
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