Kunal2045's Conversions!
Lamborghini Sesto Elemento Police now Released!
Kunal2045's Conversions!
Kunal2045's Cars Conversions Released
Dukes - Original from GTA IV > GTA SA
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Hunter Cavalry - Original from Burnout Paradise > GTA IV > GTA SA
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2010 Aston Martin One-77 - Original from Forza Motorsport 3
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Banshee Carpack - Original from GTA IV > GTA SA
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Mazda RX-7 reACT - Original from NFS ProStreet > GTA SA
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Nissan GT-R R35 reACT - Original from NFS ProStreet > GTA SA
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Ferrari F2007 F1 - Original from rFactor > GTA IV
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Chevrolet Corvette C6 Police - Original from NFS Most Wanted > GTA San Andreas
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Chevrolet Corvette C6 Police Mod - Original from NFS Carbon > GTA San Andreas
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Lamborghini Countach 25th Anniversary Police Car - Original from Asphalt 8: Airborne
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Lamborghini Sesto Elemento Police Car - Original from Asphalt 8: Airborne
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The car I'm converting is the Dukes from GTA IV, pics soon.
Dukes - Original from GTA IV > GTA SA
Get it here!
Hunter Cavalry - Original from Burnout Paradise > GTA IV > GTA SA
Get it here!
2010 Aston Martin One-77 - Original from Forza Motorsport 3
Get it here!
Banshee Carpack - Original from GTA IV > GTA SA
Get it here!
Mazda RX-7 reACT - Original from NFS ProStreet > GTA SA
Get it here!
Nissan GT-R R35 reACT - Original from NFS ProStreet > GTA SA
Get it here!
Ferrari F2007 F1 - Original from rFactor > GTA IV
Get it here!
Chevrolet Corvette C6 Police - Original from NFS Most Wanted > GTA San Andreas
Get it here!
Chevrolet Corvette C6 Police Mod - Original from NFS Carbon > GTA San Andreas
Get it here!
Lamborghini Countach 25th Anniversary Police Car - Original from Asphalt 8: Airborne
Get it here!
Lamborghini Sesto Elemento Police Car - Original from Asphalt 8: Airborne
Get it here!
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The car I'm converting is the Dukes from GTA IV, pics soon.
Last edited by Kunal2045 on Thu Dec 25, 2014 1:30 am, edited 23 times in total.
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Nice car and model, but the fact that's an original GTA SA car, so copied from real cars, makes it not so interesting, at least for me. However, good work with converting it.
For the lights, you need the default textures used in that game, and assign only one material to them.
For the lights, you need the default textures used in that game, and assign only one material to them.
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This might work: https://modsreloaded.com/high-quality-lights
Does it say anywhere in the readme "requires HQLM2 (high quality light mod 2)" ?
If so then that link will work, extract it then assign the lights textures to the "off" texture.
Does it say anywhere in the readme "requires HQLM2 (high quality light mod 2)" ?
If so then that link will work, extract it then assign the lights textures to the "off" texture.
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Thanks dageek! It workedThis might work: https://modsreloaded.com/high-quality-lights
Does it say anywhere in the readme "requires HQLM2 (high quality light mod 2)" ?
If so then that link will work, extract it then assign the lights textures to the "off" texture.
EDIT:
[align=center][color=black]Sig[/color]
[img]https://www.imgweave.com/view/4838.png[/img][/align]
[img]https://www.imgweave.com/view/4838.png[/img][/align]
[WIP]: Dukes from GTA IV, converted to SA
Heres an update of the completed wheels:
Is the BOUND object ok?
The lights:
Is it possible to keep the headlights straight rather than Tilting it?
And for the rear lights, how can you have it exactly where the normal rear lights?
PS: Sorry it took me long.
Is the BOUND object ok?
The lights:
Is it possible to keep the headlights straight rather than Tilting it?
And for the rear lights, how can you have it exactly where the normal rear lights?
PS: Sorry it took me long.
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[img]https://www.imgweave.com/view/4838.png[/img][/align]
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- Franch88
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Good progress, ok model and wheels fixing.
The BOUND object is ok as shape, but it doesn't cover all the rear part, and you can make it wider to fix more the sizes of the car. Ok the headlights, what's important for them is the position of the axis, is that that decides the position; assign them a material with the fxltglow.tga texture to make them white in-game (you can get this texture file from a not locked car, for example). For the rear lights the discourse is different, you must make them as they have to be, adjusting the sizes of the planes. As alternative, you can make them splitting a copy of the car model rear lights and assigning to them an edited copy of its texture, to get the rear lights well placed.
The BOUND object is ok as shape, but it doesn't cover all the rear part, and you can make it wider to fix more the sizes of the car. Ok the headlights, what's important for them is the position of the axis, is that that decides the position; assign them a material with the fxltglow.tga texture to make them white in-game (you can get this texture file from a not locked car, for example). For the rear lights the discourse is different, you must make them as they have to be, adjusting the sizes of the planes. As alternative, you can make them splitting a copy of the car model rear lights and assigning to them an edited copy of its texture, to get the rear lights well placed.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
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Doesnt matter, copy a material, then make it called "Shadow_mycar", then load the shadow on.
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