I made a simple scripting program that can edit stuff while the game is running!
Oh yes this actually works btw
Also some in game commands
NOTE : Command reference isnt for all commands yet
MMScript
A scripting program for MM
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MMScript
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This looks interesting, you're doing such great programming works. So due to it is possible do changes to those five parameters in real time during a gameplay. Needs try it to see it how operates.
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You have to reload the level for lighting. Also changing the Ambient seems to cause some types of errors
Also the traffic/ped/cop is only changeable in the menu
Also camera glitch mode proves that skybox is small and rendered behind everything else
Also the traffic/ped/cop is only changeable in the menu
Also camera glitch mode proves that skybox is small and rendered behind everything else
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Also im camera glitch mode its possible to see the "ghost dash" XD
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Really curious the camera glitch mode, and also the slew mode which you haven't still showed.
The little sizes of the skydome could be already checked by importing the SF (used as default sky too) and London skies in ZModeler. Its rendering way it's used in many games.
The little sizes of the skydome could be already checked by importing the SF (used as default sky too) and London skies in ZModeler. Its rendering way it's used in many games.
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That's great program! I really need it. But will it edit .lt00 to .lt15 files for both SF and London or just one side?
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It doesnt edit .LT files! It edits the hard-coded ambient lighting values that add to them no matter what, it edits the same thing as "Shading3" and you have to run the script every time you start the game.
That's why it says Inject Code. Because it literally replaces values in the memory of the game that were never intended to be edited, also, Slew mode replaces assembly code that shouldn't be replaced either.
Soon and beleive it or not, we will have the ability to teleport, this means I have 90 days to make the program as it needs the Premium version of Visual Studio, so for now I am using the trial to set a breakpoint in MM2.
This is camera.glitchmode 2, adding it when I get home
That's why it says Inject Code. Because it literally replaces values in the memory of the game that were never intended to be edited, also, Slew mode replaces assembly code that shouldn't be replaced either.
Soon and beleive it or not, we will have the ability to teleport, this means I have 90 days to make the program as it needs the Premium version of Visual Studio, so for now I am using the trial to set a breakpoint in MM2.
This is camera.glitchmode 2, adding it when I get home
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You've already showed to have edited the hardcoded values in the game EXE about the ambient lightning, so now you're doing the same through this program.
About the "ghost dashboard", in MM1 it's a kind of implemented cheat, as far as I remember.
It's working it's like the memory hacking tools such as Cheat Engine.That's why it says Inject Code. Because it literally replaces values in the memory of the game that were never intended to be edited, also, Slew mode replaces assembly code that shouldn't be replaced either.
About the "ghost dashboard", in MM1 it's a kind of implemented cheat, as far as I remember.
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Source code of the program has now been transfered to SuperSecret as I have stopped work on it
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