"Police" cars mod
A mod that makes default MM2 car look police
- hungarymate
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- Franch88
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Very nice paintjob for the Audi TT. Good work.
Right, texture mapping issues. When's so, try to do it on the cars where the result looks good. Another solution is use symmetrical numbers.I tried that Franch, but my problem would be the texture tiling, that would repeat the word and reverse it in the other side.
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- Storm_Sullivan
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I personally like sirens myself, if thats not too much work.
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- Diatosta
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Ok, I'll see what I can do, but does anyone have a tutorial on how to add sirens?
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- Silent1Unknown
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The Audi looks nice, but the black color on it should be darker. Currently it looks like a light grey. Try increasing the contrast.
For Sirens tutorial:
Sirens are just like headlight objects. Their shape and size don't matter, but position and color do. There can be a maximum of 4 and their names are SRN0_H:m, SRN1_H:m, SRN2_H:m and SRN3_H:m. Remember to color them using ZModeler coloring system (through Materials Editor) and not through external texture.
Once you created them in ZModeler and export them, make .dgbangerdata files for each of them in Tune>Banger folder.
NOW there are 2 options for the adding an updated CSV file:
OPTION 1:
Check the Aud>Cardata>Shared folder for the vehtypes.csv file. Open it and add the basename of your police car (which has SRN objects) under the "POLICE CAR,,,," section. If you are adding more than one police car, separate the names using commas, no spaces (Ex. auditt_cop,db7cop,mustangcop,....etc.). Make an AR file out of it ( Aud>Cardata>Shared>vehtypes.csv) and put it in MM2 folder.
OPTION 2:
Use MM2 Game Loader program to load the game. It will scan the new cop cars in your MM2 folder and automatically add an updated CSV file in an AR file !!!Shared.ar
Hope that helps. More info about Sirens and other MM2 objects in my tutorial here: https://www.mediafire.com/?xn1tuo8t08xv985
For Sirens tutorial:
Sirens are just like headlight objects. Their shape and size don't matter, but position and color do. There can be a maximum of 4 and their names are SRN0_H:m, SRN1_H:m, SRN2_H:m and SRN3_H:m. Remember to color them using ZModeler coloring system (through Materials Editor) and not through external texture.
Once you created them in ZModeler and export them, make .dgbangerdata files for each of them in Tune>Banger folder.
NOW there are 2 options for the adding an updated CSV file:
OPTION 1:
Check the Aud>Cardata>Shared folder for the vehtypes.csv file. Open it and add the basename of your police car (which has SRN objects) under the "POLICE CAR,,,," section. If you are adding more than one police car, separate the names using commas, no spaces (Ex. auditt_cop,db7cop,mustangcop,....etc.). Make an AR file out of it ( Aud>Cardata>Shared>vehtypes.csv) and put it in MM2 folder.
OPTION 2:
Use MM2 Game Loader program to load the game. It will scan the new cop cars in your MM2 folder and automatically add an updated CSV file in an AR file !!!Shared.ar
Hope that helps. More info about Sirens and other MM2 objects in my tutorial here: https://www.mediafire.com/?xn1tuo8t08xv985
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- Diatosta
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So, I increased the contrast of the Audi. What you think now?
Normal:
Damaged:
Also, I'll try adding siren bars. Wish me luck
Normal:
Damaged:
Also, I'll try adding siren bars. Wish me luck
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[color=white]Also, gotta love when people don't publicize their work or ask for support in their signatures. Also don't forget to check my unfinished mods and donate to my Paypal
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[color=white]diatosta.pt[/color]
[color=white]Also, gotta love when people don't publicize their work or ask for support in their signatures. Also don't forget to check my unfinished mods and donate to my Paypal
Also, one of my trucks[/color]
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- e-cobra
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This paint-job suits Audi TT well. And good luck making the sirens, hope they work without giving you much troubles.
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Looks better now! Will it have the London, Chicago and New York city colour also? And will it look like the default MM2 cars? (I mean that will they will have a showcase like the default MM2 cars and ulck like the default MM2 cars.) Will you also make this for MM1 also? (i.e. make for MM2 and convert to MM1.)
-Seahawk
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- Diatosta
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Just wanted to show, my beta until now:
Almost done!
Also, I made it as a new vehicle, so no conflicts!
Almost done!
Also, I made it as a new vehicle, so no conflicts!
[color=white]MM2 lover! Yeah![/color]
[color=white]diatosta.pt[/color]
[color=white]Also, gotta love when people don't publicize their work or ask for support in their signatures. Also don't forget to check my unfinished mods and donate to my Paypal
Also, one of my trucks[/color]
[img][/img]
[color=white]diatosta.pt[/color]
[color=white]Also, gotta love when people don't publicize their work or ask for support in their signatures. Also don't forget to check my unfinished mods and donate to my Paypal
Also, one of my trucks[/color]
[img][/img]
- Diatosta
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Guys I have a problem. My car has GTR-1 sounds. I putted the filenames of the sounds as car_nameHigh.22k.wav, but it still won't work. What am I doing wrong?
P.S- Namefile is Audi_copHigh.22k.wav and car basename is Audi_cop
P.S- Namefile is Audi_copHigh.22k.wav and car basename is Audi_cop
[color=white]MM2 lover! Yeah![/color]
[color=white]diatosta.pt[/color]
[color=white]Also, gotta love when people don't publicize their work or ask for support in their signatures. Also don't forget to check my unfinished mods and donate to my Paypal
Also, one of my trucks[/color]
[img][/img]
[color=white]diatosta.pt[/color]
[color=white]Also, gotta love when people don't publicize their work or ask for support in their signatures. Also don't forget to check my unfinished mods and donate to my Paypal
Also, one of my trucks[/color]
[img][/img]