"Police" cars mod
A mod that makes default MM2 car look police
- Diatosta
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So I went to Zmodeler to check, both the Audi and the Freight are glowing type, so I dont know what else
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[color=white]Also, gotta love when people don't publicize their work or ask for support in their signatures. Also don't forget to check my unfinished mods and donate to my Paypal
Also, one of my trucks[/color]
[img][/img]
[color=white]diatosta.pt[/color]
[color=white]Also, gotta love when people don't publicize their work or ask for support in their signatures. Also don't forget to check my unfinished mods and donate to my Paypal
Also, one of my trucks[/color]
[img][/img]
- Silent1Unknown
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Nice Freightliner cop! I think only the city bus cop could look more awesome, so I'm waiting to see it.
Glowing materials only work for TGA texture formats, not BMP. So check for that. Otherwise, I'd just create new wheels using simple cylinder objects.
Glowing materials only work for TGA texture formats, not BMP. So check for that. Otherwise, I'd just create new wheels using simple cylinder objects.
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- Diatosta
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Yeah, the textures are .tga, but funny enough, while Zmodeler reads the .tga ones, the game uses .tex ones. I wonder why?
[color=white]MM2 lover! Yeah![/color]
[color=white]diatosta.pt[/color]
[color=white]Also, gotta love when people don't publicize their work or ask for support in their signatures. Also don't forget to check my unfinished mods and donate to my Paypal
Also, one of my trucks[/color]
[img][/img]
[color=white]diatosta.pt[/color]
[color=white]Also, gotta love when people don't publicize their work or ask for support in their signatures. Also don't forget to check my unfinished mods and donate to my Paypal
Also, one of my trucks[/color]
[img][/img]
- Franch88
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In my previous post I'd already given some advice about how fix the wheels problem, it's an issue of missing texture for the material used for the inner wheels part. The material type in ZModeler (unused, glowing, etc.) isn't influent once you export to the PKG file format, unless you're using the Maxoff's PKG filter, because in it it's used to enable or disable the in-game reflection to each material.
By default, ZModeler doesn't support the TEX file format, but it isn't however necessary if before you've converted the textures to the TGA file format. The file names are what count, not also the file extensions. Successively, the important is put only the own new textures in the mod .ar file, finally converted in TEX format.
By default, ZModeler doesn't support the TEX file format, but it isn't however necessary if before you've converted the textures to the TGA file format. The file names are what count, not also the file extensions. Successively, the important is put only the own new textures in the mod .ar file, finally converted in TEX format.
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- hungarymate
- MM2X Junior User
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The first police truck for MM2!
Awesome!
Edit: Sorry i thought this is the first.
Awesome!
Edit: Sorry i thought this is the first.
Last edited by hungarymate on Sat Nov 23, 2013 1:37 am, edited 1 time in total.
- Storm_Sullivan
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Well, technically the little trucks can be counted as cars...
I guess we could say first cop truck of that size.
Is it goina be tuned fast or massive? Or both?
Speaking of cop trucks, I guess I should get around to making that Ford Raptor cop sometime...
I guess we could say first cop truck of that size.
Is it goina be tuned fast or massive? Or both?
Speaking of cop trucks, I guess I should get around to making that Ford Raptor cop sometime...
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SSMC Studio, offering emergency vehicle conversion from GTA SA, GTA IV, ETS2, & DSF to MM2. See what I do [url=https://www.mm2x.com/page.php?name=Forums&file=viewtopic&t=5566]here[/url][/color]
America faces a threat worse than ever before. Yesterday, George taxed our tea. Today, Obama taxes our freedom. Tomorrow, someone may tax our mortal lives. We must act now, to stop this threat. The Rebel Alliance begins here.