I downloaded one of Riva's Shift 2 converts (the austin cooper) i imported to zmodeler and exported to the car's geometery folder in the car's files as a .pkg after finishing the files part, i made the .ar and tried it in mm2. when the loading screen appeared an error came, it read: modPackage::SkipTo - old format, can't use SkipTo
Help!
Car create fail
- BUGATTIMAN253MPH
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Car create fail
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You haven't done nothing else besides that, right? Obviously the model needs lot of work to be properly made to work in MM2, it isn't already done and what you have to do is only export it in .pkg file.
Check and keep training with this tutorial made by Silent1Unknown to know the basic things, from the objects using and naming to the folders preparing and .ar file creating. Jump the first steps about make the car model; in the archive is included an example car. The two templates present here at the bottom of the page can be helpful.
Check and keep training with this tutorial made by Silent1Unknown to know the basic things, from the objects using and naming to the folders preparing and .ar file creating. Jump the first steps about make the car model; in the archive is included an example car. The two templates present here at the bottom of the page can be helpful.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
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- BUGATTIMAN253MPH
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Strange, the error sounds like it's refering to the way I made the car, I opened the model then exported it, added colours, and renamed the files used by the default Mini. It sounds like as if I am using an outdated method to build the car.
Note: I downloaded the bound and shadow off this site, and merged them with the Mini
Note: I downloaded the bound and shadow off this site, and merged them with the Mini
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This time sounds that you've done more and rightly, but not everything. I would need to check the .z3d file and all the other folder and files put in an archive, to tell you what's wrong and how do fixes. I'll PM you for more.
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modPackage. Never seen that error except in MM2s code.
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My God, he discovered a new kind of error! Quick, grab the file before it disappears!
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[color=white]Also, gotta love when people don't publicize their work or ask for support in their signatures. Also don't forget to check my unfinished mods and donate to my Paypal
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- BUGATTIMAN253MPH
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With that error out of the way (it turned out that I forgot to give the files their proper names) I now have another error:
memMemoryAllocator::FindHeap failed on ptr 573dbe8
Honestly, why won't it just work like all the other cars did?
The car has
BODY_H
SHADOW_H
HLIGHT_L
TLIGHT_L
WHL1_H
WHL2_H
WHL3_H
WHL4_H
BOUND
memMemoryAllocator::FindHeap failed on ptr 573dbe8
Honestly, why won't it just work like all the other cars did?
The car has
BODY_H
SHADOW_H
HLIGHT_L
TLIGHT_L
WHL1_H
WHL2_H
WHL3_H
WHL4_H
BOUND
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You practically still hadn't do anything about set the objects properly...
Now, first of all, the names of the wheels objects are wrong. Check here how they must be called. There's the minimum indispensable. As I told you in PM, read the tutorial that I linked...
Now, first of all, the names of the wheels objects are wrong. Check here how they must be called. There's the minimum indispensable. As I told you in PM, read the tutorial that I linked...
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If the wheels are named correctly and the car still doesn't work, Send me the vehicle and I can tell you where the game crashes exactly (loading bound, pkg, etc)
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Okay, no replies, think this topic is dead now. Anyway I got the car working so thank you guys for the help you gave me (if you are reading this now)
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