lookit!
a pic of my neon mod (not in game)
- dageek
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a pic of my neon mod (not in game)
[url=https://www.dageek.webs.com][img]https://i945.photobucket.com/albums/ad294/photobukcet_dageek/Avatars/LamboSig.jpg[/img][/url]
- Franch88
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The file name vpa_shadow.tga isn't right, it must be vpfshdw.tga. Also, seems that there isn't the alpha channel. I suggest to edit the in-game shadow texture instead of make a new one.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
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- Franch88
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The alpha channel in a 32 bit .tga texture file is a fourth channel that's about the texture transparencies.
I don't know how to view and add the RGB channels in Paint.NET program; here there's the in-game shadow texture in .tga format.
I don't know how to view and add the RGB channels in Paint.NET program; here there's the in-game shadow texture in .tga format.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
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- hastantyo
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also you can easy and simple to create the alpha channel in DXTBmp.
see this.
for example the badging of Audi R8.
1. the image.
2. alpha image. (white for showing, and black for transparent)
3. this the DXTBmp preview.
4. open the background image.
5. open the alpha image
6. transparent it.
7. transparent preview
8. then save as it to Targa With Alpha (*.tga)
see this.
for example the badging of Audi R8.
1. the image.
2. alpha image. (white for showing, and black for transparent)
3. this the DXTBmp preview.
4. open the background image.
5. open the alpha image
6. transparent it.
7. transparent preview
8. then save as it to Targa With Alpha (*.tga)