TDU sounds in MM2

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sajmon14
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TDU sounds in MM2

Postby sajmon14 » Mon Mar 30, 2009 12:31 pm

TDU sounds doesnt work game crashes with them.Can someony help?

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Riva
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Postby Riva » Mon Mar 30, 2009 2:04 pm

Do you mean that you used the sounds from this game to MM2 ?

Each time you must save sounds as 16 bits wav 22k in mono (1).

TDU sounds are recorded as 44k, 4 bits, mono. MM2 don't support more than 22.050 Hz (11 or 22k only).
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dummiesboy
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Postby dummiesboy » Mon Mar 30, 2009 2:10 pm

You also need to have the extension .22k.wav, or .11k.wav depending on which you choose. You won't be able be to hear them if you don't do this.
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Postby Franch88 » Mon Mar 30, 2009 8:38 pm

You must import and export the .wav files of the TDU engine sounds in PCM format; originally they aren't so. In MM2 can also work sounds with 44100 Hz of frequency, but 22050 is the suggested value.
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