Franch88's cars conversions

In progress: nothing at the moment

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lzr_sl2007
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Postby lzr_sl2007 » Mon May 26, 2008 1:19 am

Good luck with that conversion, some people wanted to make this conversion, but not completed, the Muscles vai arrive this week xD
[url=https://flic.kr/p/oHNMJb][img]https://farm4.staticflickr.com/3836/14912954210_7a7c71f043_o.jpg[/img][/url]

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Franch88
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Postby Franch88 » Wed May 28, 2008 10:24 pm

First news. These are two ZModeler screenshots of my thirteenth conversion. :)

Image
Image

These are the 2006 Dodge Challenger Concept conversion features.

New model: Yes (made by Burner)
3D interiors: Yes (made by Burner)
3D wheels: Yes (made by Burner)
Driver model: Yes (new model)
New textures: Yes (made by Burner)
Dashboard: Yes (day and night versions)
Damages: Yes
Damage textures: No
Detachable parts: No
New tuning: Yes (semi-realistic)
New sounds: Yes (from Test Drive Unlimited and edited sounds)
Number of colors: 6 (official one and five custom)

This is the stock of the situation after some days of work.

Things done:
1. Created the folders structure;
2. Start the making of the 3D car model for MM2 with the detachable parts and the driver in ZModeler;
3. Made the other paintjob textures;
4. Selected the sounds to use from the game Test Drive Unlimited;
5. Made the dashboard with the two versions;
6. Made the damages file and a first version of the car tuning;
7. Created a first version of the Readme file.

Things to do:
1. End the making of the 3D car model for MM2 with the detachable parts and the driver in ZModeler;
2. Adjust the car tuning files;
3. Do the vehicle showcase;
4. End the Readme file.

Thank you LZR_SL.

Soon the in-game pictures and the release date. Stay tuned. :D
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
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Silent1Unknown
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Postby Silent1Unknown » Wed May 28, 2008 10:45 pm

HO MAN! That looks awesome! Yet its so low-poly. Burner is a genius.

May I ask what the total polycount is? If the interior doesn't add much to the exterior polycount, maybe I can try this one out in MM2.

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Franch88
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Postby Franch88 » Wed May 28, 2008 11:09 pm

May I ask what the total polycount is? If the interior doesn't add much to the exterior polycount, maybe I can try this one out in MM2.
The BODY_H with the driver has 10551 polygons, while each wheel has 1075 polygons or faces.
I've still to merge the brake disks to each wheel.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
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Silent1Unknown
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Postby Silent1Unknown » Wed May 28, 2008 11:14 pm

WOOHOO! Can't wait for this release now! :D

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awalwang
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Postby awalwang » Thu May 29, 2008 2:13 am

Good luck on your conversion, Franch88. It'll be just as great as all of your other ones! :D
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vw-tuner-oburg
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Postby vw-tuner-oburg » Thu May 29, 2008 9:14 am

with your realistic dash and some realistic v8-sounds with a growling idle-sound it

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HummersRock
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Postby HummersRock » Thu May 29, 2008 2:51 pm

No don't make it a drifter.

Burner is the man, nice to see another one of his cars for mm2. :)
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vw-tuner-oburg
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Postby vw-tuner-oburg » Thu May 29, 2008 3:20 pm

no i didn

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HummersRock
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Postby HummersRock » Thu May 29, 2008 4:56 pm

Oh, OK.
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thekingoftown
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Postby thekingoftown » Thu May 29, 2008 6:05 pm

Looks like a winner! ;)
Gaa, images don't work here!

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Franch88
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Postby Franch88 » Fri May 30, 2008 1:01 am

Second news. These are some in-game pictures of my 2006 Dodge Challenger Concept conversion.
  • Image Image Image Image Image Image
This is the actual stock of the situation.

Things done:
1. Created the folders structure;
2. Made the 3D car model for MM2 with the detachable parts and the driver in ZModeler;
3. Made the other paintjob textures;
4. Selected the sounds to use from the game Test Drive Unlimited;
5. Made the dashboard with the two versions;
6. Made the damages file and a first version of the car tuning;
7. Created a first version of the Readme file.

Things to do:
1. Adjust the car tuning files;
2. Do the vehicle showcase;
3. End the Readme file.

Riva will be my beta tester for this car.
I've adjusted the driver posotion in the car model, the other colors textures and I've got a nice tuning, but it's still to improve, especially the performances. The car will make a drift only at high RPM keeping turning.

Thank you for your comments. Soon the release date. Stay tuned. :D
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
|Franch88's MM2 Releases|

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awalwang
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Postby awalwang » Fri May 30, 2008 2:31 am

That's what is so great about your conversions. Fast "production" and GREAT quality. :D
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Classicmuscle1
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Postby Classicmuscle1 » Fri May 30, 2008 4:01 am

Hi Im new here, have used this site for awile to get cars but just joined so I could share my opionions and watever else,but saw this this conversion and all I have to say is wow and that is gonna be a great car. Great job :)

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Toyzidro
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Postby Toyzidro » Fri May 30, 2008 6:00 pm

Beauty textures 8O