Midnight Club: Street Racing to Midtown Madness 2
- Deanna_Troi
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Looking sweet and goody thus far, great to see you finally able to convert these to MM2 (Fact: MM2 and MC1 use the same game engine, so to me, I think that's why the cars and the new york track are convertable easily)....
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- RacingFreak
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Thank you a lot! The Hex edit was the thing needed all that time!Here is va_parkingcop_lights.tga texture.
https://www.megaupload.com/?d=V7KVQUYS
I found a way to get correct texture.
After checking header information from https://wiki.mmarchive.com/wiki/Modding:TEX I have found that texture types 15 (P4_MC) and 16 (PA4_MC) have same description, so I've changed in hex editor 15 (0x0f) to 16 (0x10) and run mcTex.exe.
Original Texture have 0x0f in the header, offset 4.
PS
Can you say, what program did you used to do it? Since I`m not too good at programing (even if it`s simple!:oops:), I`m simply having old copy of Visual Basic pack for Win98.
PPS
I need to try it on following textures:
vp_decal - ranging from blitz to zender;
vp_minivan_grill;
vp_ferrari_c;
va_suvsmall_takeahike;
va_taxi_checker;
va_trucksmall_mudgard;
vehicleshadow;
vp_camaro_bumper;
vp_coopergrill;
vp_license;
vp_mitsu_decal_baptor;
vp_mitsu_decal_signal;
vp_mitsu_moffle;
vp_mitsu_moffle_side;
vp_mitsu_mofflec;
vpa_shadow;
...
That`s all. And if I will need to re-make New York City and London, I`ll need a bunch of another textures, which is not a very easy
First hex-editor in google xvi32 2.51.
https://www.chmaas.handshake.de/delphi/f ... m#download
List of all tex files with type = 0x0f in header from common.dat archive.
amanface.tex
amanface2.tex
awomface.tex
awomface2.tex
bmanface.tex
bmanface2.tex
bmanface3.tex
bmanface4.tex
bmanface5.tex
buckle.tex
bum.tex
bwomface.tex
bwomface2.tex
bwomface3.tex
casual2_head.tex
casual3_head.tex
casualhead_black2.tex
cell_frame_corner.tex
cell_frame_side.tex
cell_frame_top.tex
c_xsign_ch1.tex
drv_cesar.tex
drv_leroy_eyes.tex
drv_leroy_mouth.tex
drv_player_eyes.tex
f_xbrick_old01_m.tex
g-string.tex
hdm.tex
help.tex
help2.tex
homeless_face.tex
manface.tex
manface2.tex
manface3.tex
manface4.tex
mcblue.tex
nyarm_crest.tex
nybadge.tex
nyblue.tex
nyhat_badge.tex
sickman.tex
skirt.tex
s_gravestone.tex
tattoo.tex
tattoo2.tex
tattoo3.tex
underwear.tex
va_minivan_grill.tex
va_parkingcop_lights.tex
va_taxi_checker.tex
va_trucksmall_mudgard.tex
vp_camaro_bumper.tex
vp_coopergrill.tex
vp_ferrari_c.tex
vp_license.tex
vp_mitsu_moffle.tex
vp_mitsu_mofflec.tex
vp_mitsu_moffle_side.tex
https://www.chmaas.handshake.de/delphi/f ... m#download
List of all tex files with type = 0x0f in header from common.dat archive.
amanface.tex
amanface2.tex
awomface.tex
awomface2.tex
bmanface.tex
bmanface2.tex
bmanface3.tex
bmanface4.tex
bmanface5.tex
buckle.tex
bum.tex
bwomface.tex
bwomface2.tex
bwomface3.tex
casual2_head.tex
casual3_head.tex
casualhead_black2.tex
cell_frame_corner.tex
cell_frame_side.tex
cell_frame_top.tex
c_xsign_ch1.tex
drv_cesar.tex
drv_leroy_eyes.tex
drv_leroy_mouth.tex
drv_player_eyes.tex
f_xbrick_old01_m.tex
g-string.tex
hdm.tex
help.tex
help2.tex
homeless_face.tex
manface.tex
manface2.tex
manface3.tex
manface4.tex
mcblue.tex
nyarm_crest.tex
nybadge.tex
nyblue.tex
nyhat_badge.tex
sickman.tex
skirt.tex
s_gravestone.tex
tattoo.tex
tattoo2.tex
tattoo3.tex
underwear.tex
va_minivan_grill.tex
va_parkingcop_lights.tex
va_taxi_checker.tex
va_trucksmall_mudgard.tex
vp_camaro_bumper.tex
vp_coopergrill.tex
vp_ferrari_c.tex
vp_license.tex
vp_mitsu_moffle.tex
vp_mitsu_mofflec.tex
vp_mitsu_moffle_side.tex
Last edited by Volky on Mon Sep 13, 2010 11:12 pm, edited 1 time in total.
- RacingFreak
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Yes, that`s exactly textures needed (decals are not that needed.) could you export them properly?
Thanks in advance, this can help me A LOT from a texture side (had known problems, cause an empty mesh and untextured is not a car for me).
PS
Another traffic vehicles has been extracted properly, aswell as the taxis. I cannot gurantee when it is going to be completed, but I`m guessing, it will be in few days.
EDIT:
The taxi`s safehouse!
Seems to be alright, but! Minivan needs grill texture and checker (va_minivan_grill and va_taxi_checker), aswell as the taxis needs to find a texture (for the big sign at top).
Thanks in advance, this can help me A LOT from a texture side (had known problems, cause an empty mesh and untextured is not a car for me).
PS
Another traffic vehicles has been extracted properly, aswell as the taxis. I cannot gurantee when it is going to be completed, but I`m guessing, it will be in few days.
EDIT:
The taxi`s safehouse!
Seems to be alright, but! Minivan needs grill texture and checker (va_minivan_grill and va_taxi_checker), aswell as the taxis needs to find a texture (for the big sign at top).
Last edited by RacingFreak on Mon Sep 13, 2010 12:13 pm, edited 1 time in total.
- RacingFreak
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Thanks Volky! Seems like I would never do even a hot start on that project, without you!Exported textures:
https://www.megaupload.com/?d=3I2HGBJB
I seriously need to release that pack these days, so I`ll do it, don`t worry
Nice Job so far. Are there damage textures? By the way, the posts are so complicated.
Last edited by mm2star on Mon Sep 13, 2010 7:33 pm, edited 1 time in total.
[img]https://i831.photobucket.com/albums/zz240/mm2star/Ford2.jpg[/img]
- RacingFreak
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Thank you. Well, Midnight Club`s cars seems to be using "BODYDAMAGE" model, instead of texture damage. Unfortunately, seems like MM2 doesn`t hangle "BODYDAMAGE". Due to that fact then, they`ll not have texture damageAre there damage textures?
I`ll release (hope so!) an exclusive (beta release) pack of few cars from MC, these days - next week. Stay tuned for news!
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Dude, this has already been done, but Nice work!
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- RacingFreak
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- RacingFreak
- MM2X Very Active User
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- Registered for: 13 years 9 months
- Location: Taiwan
Lol, thank you.Dude I am getting to love you. THANKS FOR MAKING THESE TRAFFIC MODS!
Um, is this for SF and London?
At first I`m stuck with converting player vehicles (no ingame shots yet), and then will make a traffic mod for SF and London (why not and new menus?). Don`t worry, Volky helped me a lot with the textures and now cars seems to be alright
PS
Here`s how the Camaro Class A looks:
EDIT:
Finally get it in-game!
But, seems like has some problems, as shown on the pictures, the red tailights dissapeared, and wheels has some ussies.
Hopefully I`ll try to fix them
EDIT2:
Zender is under convertion
I`m near finishing it!
- Franch88
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Nice looking car. Good model and interiors, it's ok as player car; instead, lower detailed models without interiors are the best for traffic mods. Make sure to assing only one material with its texture for the red tail lights objects.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
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