MMClone

A complete re-code of Midtown Madness 2 done in the Unity Engine

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mm2mm1fan
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Postby mm2mm1fan » Wed Aug 13, 2014 4:12 pm

Good job with the INST loading. :)

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Postby BUGATTIMAN253MPH » Wed Aug 13, 2014 4:29 pm

Another question, how will the reflections work? Will there be something like a shine/specular map to change the shine?
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Postby e-cobra » Wed Aug 13, 2014 5:13 pm

Reverse lights' texture bug spotted. :P Is the line trajectory of your car when it jumped from the fridge or something? A vertical drive path?
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Postby aaro4130 » Wed Aug 13, 2014 5:31 pm

Another question, how will the reflections work? Will there be something like a shine/specular map to change the shine?
The exact same way they do in MM2 :P
Reverse lights' texture bug spotted. :P Is the line trajectory of your car when it jumped from the fridge or something? A vertical drive path?
Haha Diffuse shader ftw ;) I need to create a Transparent Diffuse shader with peeling implemented before I allow transparency on vehicle stuff.

And yep it's my drive line
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Postby COOLGUY200 » Wed Aug 13, 2014 9:31 pm

Hopefully the cars won't be too shiny. Is everything going to look like MM2 with NFS converted cars or MM2 with old school low-poly cars and no see through windows? I'll obviously go for the low poly stuff, because coverts out of games like GTR Evolution look out of place.
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Postby _BBD_Paco » Thu Aug 28, 2014 9:55 pm

Great work!

Question: Are you really going to realease a multiplayer version? How are you going to deal with the MP common crashes on C&R? Like the one next to the jump and area of SOMA when the one carrying the gold gets hit and dies?

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Postby aaro4130 » Fri Aug 29, 2014 4:51 am

It's not a mod or anything, so they'll never exist in the first place ;)
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Postby _BBD_Paco » Fri Aug 29, 2014 5:27 am

Amazing, if you need beta testers let us know at Voobly, we play C&R with the City Bus and it seems that is the only one to really make the game crash in a lot of places.

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Postby Ecolibrium_Finder » Fri Aug 29, 2014 8:35 pm

So is this still going? Would love to have an better MM2 :D

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Postby aaro4130 » Thu Sep 11, 2014 6:17 am

Thanks to Midas, I have now got slivers UV mapping loading correctly. Soon will be tunnels and walls.

The next steps in development are :
Finish the PSDL loader
Rewrite the PKG loader
Rewrite the car script
Rewrite the INST and PATHSET loading scripts

As soon as that's done I should see about a 500% increase in PKG loading times.

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Postby HummersRock » Thu Sep 11, 2014 7:25 pm

Awesome. Keep it up. :)
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Postby mm2mm1fan » Thu Sep 11, 2014 9:33 pm

Great job, makes it look more realistic. :)

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Postby Franch88 » Thu Sep 11, 2014 9:41 pm

Impressive, great work with the improvements. :)
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Postby Kevin_Hahn » Fri Sep 12, 2014 3:57 am

My Windows 8 can't wait to play!

Great work! :aprobar:
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Postby BUGATTIMAN253MPH » Fri Sep 12, 2014 4:50 pm

Oh yeah, the successor to MM2! :)
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